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Cyberpunk 2077 NVIDIA DLSS 3.1.1 vs NVIDIA DLSS 3.5.0 vs NVIDIA DLSS 3.5.0 Frame Generation image quality comparison at 1440p DLSS Quality mode with Path Tracing and Ultra settings on i7 10700F + RTX 4080
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WATCH NEXT:
○ DLSS 3 Frame Generation On vs Off Comparison in 9 Games – https://youtu.be/Ohcrw8brCp4
○ Cyberpunk 2077 4K, 1440p, 1080p DLSS 3 Frame Generation – https://youtu.be/69O-y4vNSws
○ Cyberpunk 2077 1440p FSR 2.1 vs FSR 2.2 vs DLSS 3.1 Comparison – https://youtu.be/xzkRUfaK3kk
Full specs:
CPU: Intel Core i7-10700F
GPU: Gigabyte RTX 4080 EAGLE OC 16GB
RAM: 16GB (2×8) DDR4 2933MHz CL15
Motherboard: Asus Prime B460-Plus
SSD: Kingston NV1 1TB NVMe M.2
PSU: be quiet! Pure Power 11 700W
CPU Cooler: be quiet! Dark Rock 4
Case: be quiet! Silent Base 601
#cyberpunk2077 #dlss3 #rtx4080
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WATCH NEXT:
○ DLSS 3 Frame Generation On vs Off Comparison in 9 Games – https://youtu.be/Ohcrw8brCp4
○ Cyberpunk 2077 4K, 1440p, 1080p DLSS 3 Frame Generation – https://youtu.be/69O-y4vNSws
○ Cyberpunk 2077 1440p FSR 2.1 vs FSR 2.2 vs DLSS 3.1 Comparison – https://youtu.be/xzkRUfaK3kk
is not out yet this is misinformation
Damn how are you able to keep 4080 at ~65°C ? My 3080 usually sits at ~75 up to 80°C
It is ONLY on Windows 11 ???
Looks better AND performs better! What more could we want!
How's the latency?
In DL2 if you turn on frame generation latency was bad, I hope CP2077 can improve on that
3.5 is not released yet
where can we find the update file ?
I dont understand, I got the files and applied them, however I'm seeing no improvement at all. For example looking at a mesh fence as shown in the first test of the vid there are significant artifacts flashing on the mesh fence. Im testing on a similiar fence just outside of V's main/first apartment inside the megabuilding and those horrible artifacts are still there clear as day.
DLSS 3.5 already exists? What games currently support it?
So you would recommend choosing 3.5 over 2.5.1?
I mean frame gen does input fake frames and we’ve seen this already since frame gen was introduced so what’s new here?
im currently using dlss 2.5.1 because of the ghosthing issues with the newer version are they fixed with version 3.5
this game fries the cpu real good 😅
Can’t wait to see RR in action in a few weeks across the full RT titles. From trailers and explanations this will literally remove all problems with RT/PT real-time rendering. This broadly includes fixing: Destruction and loss of entire effects and reflection/shadow detail, light and shadow delay/ghosting resulting in inaccurate lighting, fading effects, lack of responsiveness, and denoising artifacts like boiling, fireflies, flickering, that were exasperated by upscaling techniques.
This brings us closer than ever to offline render quality with no loss in performance. Let’s not forget that in CP2077, Opacity Micromap is not yet enabled, and it’s introduction will give at minimum a +50% performance bump and up to double or more in certain environments. I hope that the completion of the Overdrive update brings with it the introduction of some of the optimizations used to the original RT modes, as they could see a performance jump of +50-100%+ from RTXDI alone based on its implementations in standard Ray-Traced scenes where it behaves differently than in a Path-Traced scene.
just tried it in cyberpunk myself, holy shit this looks so much better than 3.1 its insane
How does it look on dlss ultra performance?? .. because that's to me where dlss only really falls apart. Dlss performsnce looks great in 4k currently so hope this improves ultra performance.. cus that is a gsme changer.
Edit – just it still doesnt hold its alot of artifacting but performance is incredible..holds the image so well. Dlss is incredible.
where did you get the dlss 3.5?)
how do i get dlss 3.5 for rtx 4070, just uptade drivers?
I've swapped the DLSS file to 3.5.0 and gone to the first scene with the metal fence and can still see the shimmering/artefacts?
Is this with Ray Reconstruction? I thought this must be implemented by the developers its self.
Like, thx
This video is fake news man the new DLSS file has no impact on the artefacts in the first scene at all
Matrix quality was better
so it isn’t just marketing bs
I am curious how FSR3 with FG will do on a 3080 compared to DLSS 3.5 without though.
is the first scene fake? because i see alot of people (me included) have applied dlss 3.5 and frame gen 3.5 but looks nothing like what your showing us with the artifacts on the fence? are you using a certain preset on the DLSS? if you could help us out here sir.
I have a RTX 4080 too and after I replaced the DLSS files to 3.5.0, the shimmering is still there, just like before. Did you do something with the dll?
where did you get DLSS3.5?
Can you tell us how the fuck i don't get same clear fence clarity? Also you using path tracing aswell but theres no Artifacts
Res 2560×1440 Path tracing ON
and you have Zero ghosting while driving may ask why? Any secret you have about this?
Did you change the preset with DLSSTweaks or you just drag and dropped the dll ?
will it work on 30 series?
Aight, what am I looking at??
is 3.5 already available on cyber ? can we try it ?
So by turning dlss 3.5 on, you are basically getting 2-5 extra frames, for a better image, and better lighting, i mean damn that's good
Check rtx 3060 please
Good thing that they fixed the "fence" problem 👍
3.5 оказывается ерунда. На 1гб. оперативки больше ест и где-то 600мб видеокарты. Для ноутбуков что-то не очень хорошая вещь будет. Даже при 8гб. у видеокарты это будет очень заметно.
As a 3060TI user i feel grateful for FSR 3 is coming. Thanks Nvidia for forgetting your "old" customers. NEVER AGAIN! Disgusting strategies…. Disgusting!!!
y'all know this is a clickbait right? this guy doesn't have dlss 3.5, it didn't even launch yet