Beauty of 3rd Person Storytelling – Cyberpunk 2077



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

It’s really shame this game dosen’t have Optional 3rd Person Cutscenes in important story moments.

source

27 thoughts on “Beauty of 3rd Person Storytelling – Cyberpunk 2077”

  1. The game actually looks appealing what unknown substance were their cardiovascular systems intaking when they decided to lock it to first person that "Immersion" reason isnt even good

    Reply
  2. Your not gonna get them to see it… Alot of these kids got into gaming through call of duty and other shooter garbage, they can't ever comprehend or reason with having a 3rd person view in anything because the spoiled brats think the world revolves around their idea of fun and shouldn't be any other way

    Reply
  3. The reason these are so powerful is because you spend the entire game in first person, which is a great storytelling method. At the very end of the game it switches, and it's powerful.

    However, the whole game would have not worked in 3rd person

    Reply
  4. I can understand the "no third person gameplay" argument. It does increase immersion.
    But in cutscenes you aren't in control anyway, so it won't feel "immersive" in that sense in the first place.
    Having no third person moments at all just lead to me forgetting what my character even looked like.
    And this is totally unimmersive.

    Reply
  5. There is a reason they did it the way they did it. The game being mostly in first person make you see things through V's perspective. Then the rare switch to third person in the ending scenes, actually was supposed to symbolize something and gave them greater impact. You might criticize it but they achieved a specific vision by doing it how they did.

    Reply
  6. They fixed the bugs and it plays smooth now. But this are the everlasting scars that cyberpunk will bare for being rushed out. They proved us that this cinematics are possible in the witcher 3

    Reply
  7. I think this game should’ve just been 3rd person to begin with. With a first person toggle added later on. The problem with first person is every time I look at my shadow it looks like my character is some disjointed demon, with janky animations.

    It’s crazy to me, that a game like Saints Row 2, which came out on the Xbox 360 is more of an RPG than this game. You could change your physical build, skinny fat or buff. Change your voice. You could choose your fighting style each with different animations. You can customize your vehicles. Or even just a repair shop would be nice in Cyberpunk. It had a wardrobe system with custom outfits base game.
    Cyberpunk works fine as an action FPS with some rpg elements sprinkled in. But to say it’s a really immersive rpg experience is far fetched.

    Reply
  8. Honestly, I absolutely prefer having the game in 1st person only.

    Playing that way, the game almost is just one long take taken from V's perspective of the events that unfold during the game. We see though her / his eyes what is happening, which is something that sometimes cut my immersion in other RPGs

    In The Witcher 3, I'm playing Geralt. The game is 100% in 3rd person, for gameplay and cutscenes alike. When thre is a cutscene that is meant to be powerful, it has to have some fine camera movements or really unprecedented events happening for us to really take in the storytelling of the scene and really feel something.

    In Cyberpunk, you're not playing V, you ARE V. And that's the whole thing about immersion and why those end cutscenes are so powerful. You've been in her / his eyes for so long that the game just lets you know that it's over. You're not in charge anymore, the game has ended. And it's a far more powerful thing than just another 3rd person cutscene in a game that is full of it.

    I'm deeply convinced that the emotional impact of those scenes would be greatly diminished if we had a proper 3rd person mode, it would be a cutscene like anyother, except this one is the last.

    Reply
  9. I expected & would have preffered TPP cutscenes for about 20-30% while the rest FPP scenes, like brief moments of V expressions in E3 demo. Some of the story scenes actually would benefit a lot in TPP imo. Yes, V is the player, but sometimes even IRL, people often imagine themselves in third person, to really understand how they really feel.

    Reply
  10. they just need to release an update, i'm not asking for third person ALL the time just more scenes like that where you get to feel like you're in a movie, sure its not the most realistic thing in the world but there is something to be said about the depth and personal feel watching your character shoot the shit with your best pals in night city it just feels right.

    Reply
  11. i generally prefer third person games due to being able to see my character and the choices i've made to customise said character, due to the amount of visual customisation you can do ingame with implants it did feel like a bit of a waste, especially considering that the only times you could see those changes was in the character menu, riding bikes or using photomode. It was a let down when it turned out that they stripped that third person option from the game, that being said i felt more immersed in the world having all of my interactions be in first person. Third person would make alot of those deep story moments feel less personal

    Reply

Leave a Comment