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Hello people!
Today testing FSR 2.1 Implementation on Cyberpunk 2077 1.61 Patch, this implementation brings support for FSR 2.1 EVEN on the XBOX consoles, which is a MAJOR uplift for console gamers!
00:00 – Intro and FSR 2.1 Improvements
02:08 – Cyberpunk Patch 1.61 – Release notes
06:21 – Native vs FSR 2.1 – Improvements and Issues
09:41 – 1440P FSR 2.1 Quality
10:41 – 1440P FSR 2.1 Balanced
11:27 – 1440P FSR 2.1 Performance
12:08 – 1440P FSR 2.1 Quality
12:40 – 4K Native
13:18 – 4K FSR 2.1 Quality
14:18 – 4K FSR 2.1 Balanced
15:14 – 4K FSR 2.1 Performance
15:44 – 4K FSR 2.1 Balanced
16:06 – 4K FSR 2.1 Quality
16:33 – Conclusion
17:30 – Channel Members
17:51 – More Videos
Hope you enjoy the video. Comment with your thoughts about it. Don’t forget to hit like, subscribe and share the video if you can.
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AMD PC USED for CPU testing:
MB: MSI B450 Tomahawk MAX II
RAM: 2x8Gb Patriot Viper 4400Mhz CL19 (3200MHz CL14)
GPU: AMD RADEON RX 6800 @2400/2100 MHz
HDD: Seagate Barracuda 2Tb 7200 rpm
SSD: 500Gb Kingston Nvme
PSU: Aerocool X-Strike 800W 80+ Silver Semi Modular
CASE: None
INTEL 10/11th Gen PC USED for CPU testing:
MB: MSI Z490 Tomahawk (Latest Bios)
RAM: 2x8Gb Patriot Viper 4400Mhz CL19 (3200 MHz CL14)
GPU: RX 6800 @2400MHz / 2100MHz
SSD: Kingston V300 120Gb
HDD: Seagate Barracuda 2Tb 7200 rpm
PSU: Seasonic SIII 650W Bronze
CASE: Aerocool One Frost Edition
INTEL 12th Gen PC USED for CPU testing:
MB: Gigabyte Z690 Aorus ELITE (DDR4)
RAM: 2x8Gb Patriot Viper 4400Mhz CL19 (3200 MHz CL14)
GPU: RX 6800 @2400MHz / 2100MHz
SSD: Kingston V300 240Gb
HDD: Seagate Barracuda 2Tb 7200 rpm
PSU: Aerocool X-Strike 800W 80+ Silver Semi Modular
CASE: None
My Main PC (used for GPU testing):
CPU: AMD Ryzen 5 5600X (4.75GHz Curve Optimizer)
CPU Cooler: Noctua NH-D15S
MB: Asus X570-F Strix
RAM: 2x8Gb Patriot Viper 4400Mhz CL19 (3800 MHz, CL16 / Tightened Sub-timings)
GPU: AMD RADEON RX 6800 @2400/2100 MHz
HDD: 1x2TB + 1x4TB
SSD: 240Gb Kingston Nvme + 500Gb Toshiba Nvme
PSU: Corsair RM750X (White) 750W 80+ Gold
CASE: Thermaltake View 51 TG
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Let me know what you think about the FSR 2.1 Implementation on this game, being it on PC or XBOX!
The SX version looks extremely noisy and grainy now. 😐
I was enjoying cyberpunk when using fsr 1 I think I will enjoy it more with fsr 2.1 I normally don't take sides but after being able to play cyberpunk with close to 60fps 1080p on my 1660 will definitely think of getting on the new AMD Radeon soon I really don't know why dlss is not used on lower GPU like the 1660 that need it more than the higher ones in the end thanks for the great review of the new fsr 2.1 update.👍👍👍
What happened to the car taillights when you change from FSR quality to balanced? How about less powerful gpu, such as the popular 1060?
You are really Good at explaining all this stuff Bro I always walk away understanding everthing perfectly so keep up the Great work you do and I'll be liking and sharing!!!
Jesus Chris! FSR 2.1 is worthy
Nice work mate, can you do console analysis? Series x
That intro was… unnecessary
I just dont see any upscaling software technology being better than native, I guess if you just want better performance especially when you have Raytracing enabled (as I do) then hell yeah for sure use it, but you can tell on textures and shimmering around edges that should not have them, also if you look at the road especially a wet road it just looks awful and if you do a lot of riding and driving in night city then this can be not so good for immersion.
I love this game, ive got nearly 400 hours in game, however, it must be noted that almost after 2 years since it launched it is still, still really buggy, for sure they have done a lot of work on it, but it is not perfect by any means.
It's a bit sad that Intel put development effort into XeSS, which just isn't going to have the install base to justify it (they haven't made many chips). Performance is poor without custom hardware support.
So often proprietary tech wins out because poor management sees value in fragmenting install bases with their own incompatible variants of tech that is best standardised.
FSR 2.1 need better anti aliasing , after that 100% perfect
This update got me nervous. I thought my favorite duplication glitch was going to be nuked! But it's still there. Phew! Also FSR 2.1 is a marked improvement over 1.0. Nothing to complain about. Great addition.
AI will never gonna be better than native. don't give ideas to lazy devs.
I will try with less sharpness.
Can agree , the quality is like untouched by FSR and still a significant gain. That makes it playable in 1440p now on my GTX1080.
All of that without any income for AMD or special HW! That is why my money goes to AMD.
16:24 – look at the yellow car)) It's lost after you move your mouse…
Nice vid and game update, thanks!
Surprised they didn't just go with the brand new v2.2 code, which launched almost in tandem with this CP2077 update in the new Forza H5 update.
Didnt like it on pc, I tried at 2880×1620 quality mode and it looks super aliased. Dlss looks better image stability wise (although dlss looks kinda bad too in this game).
Hey dude do you think 6800xt is a good card to buy TODAY? I know prices are different around the world, but here I can get one for 200 usd less than a 3080.
I have a 1660ti now and tbh I can play confortably at a decent graphic quality @1080p all the games I want to play rn but obviously the card is reaching its absolute limit.
I don't know if I should wait for the new mid range cards to be released. I think they will only be available here where I live some time around mid 2023 and I dont know if I want to wait much longer. I wanted to upgrade my card long time ago, 1 year after I bought my computer in 2019, but prices went crazy with everything that happened in 2020 so I'm waiting for 3 years already. Nvidia and AMD also are taking SOOOO FUCKING LONG to release the new cards. I'm pissed. What do you think?
lol if they dont release a gpu at the price that i want i can easly pick a RX 6800 new at 480 usd :V
Cat is excited about the new bug fixes and was curious to know more
i have crash after benchark u too?
7:10
7:40
Holy shi~ this Native soap versus good FSR 2.1!
I’ve noticed some flickering on my monitor I don’t know why
As someone who used fsr 2.1 mod for many hours in cyberpunk I gotta say I'm kinda underwhelmed. It's good that it's official and you don't have to tinker with the game and overall result is:
– performance is tiny bit better like 1fps or so
– you get less ghosting, almost non existant unless u have your eyes almost inside the monitor
– for reduced ghosting you trade with more shimmer and really weird fizzle/artifacts, especially around vegetation and alpha transparencies/textures like hair for example.
Overall I prefered the look of the mod, I can live with more ghosting in single player games, shimmering and fizzle was reduced in mod even in comparison to native at 1440p.
That fizzle and shimmer is really irritating especially on characters, modded version improved upon TAA implementation, now it's the opposite.
I can't help, but wonder what's the reason, I know that devs have to do some manual tweaking, but mod has none of these yet in some aspects it looks better.
Perhaps it's because of the difference in data that fsr official implementation is being fed with. Mod in theory uses the almost exactly the same data/input as DLSS, perhaps data that DLSS uses is better somehow? Idk just wondering. Perhaps devs didn't do as much of a good job as they could, that could be possible, as they might have been spoiled with DLSS which just works after receiving input data and you don't have to tweak anything.
Mixed feelings so far.
My game does not work. I put the disc in my Xbox, the game runs up until a point where you have to press the lined button to continue. After that, all it says is “BREACHING…”, and it just keeps loading. It never ends. I do not know if this is an issue with my version of the game itself, or just the new update. I do not know what to do.
3:40
And YES What The Fok you want