All SMGs Ranked Worst to Best in Cyberpunk 2077 2.0



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The most interesting and creative set of weapons in Cyberpunk 2077. SMGs have a tonne of variety but can often be weaker than other gun types. Here’s how to get them all, top tips on using them, and my ranking for which is best?

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TIMESTAMPS
00:00 Intro
00:23 Build
01:32 DS1 Pulsar
03:09 G58 Dian
04:45 Fenrir
06:07 Saratoga
07:36 Shingen
09:11 Shigure
11:08 Senkoh LX
12:51 Shingen Mark V Prototype
13:57 Warden
15:24 Guillotine
17:03 Chesapeake
18:05 Yinglong
19:26 Problem Solver
21:16 Pizdets
22:51 Buzzsaw
24:31 Raiju
25:49 Erebus
28:10 Conclusion

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36 thoughts on “All SMGs Ranked Worst to Best in Cyberpunk 2077 2.0”

  1. cant believe u did smart SMGs so dirty! jokes aside tho, its UR list and thus ofc reflects ur personal opinion for the most part, which is thr reason we watch it in the first place * ^^ * but: the "issue" of aiming at several enemys u can easily work around with "aiming" which makes it aim at 1 enemy at a time (unless u use the perk that adds +1 to targeting ofc), even locking onto weakpoints often times and making it alot easier to aim down specific targets. and the G58 Dian also fires explosive rounds, which can be pretty handy for tightly packed enemys

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  2. First of all, thank you for the video, it was a joy to watch as always. ^^
    Now that I am up to date I remain steadfast in the idea that a Pistol, SMG, Sniper loadout would fit me best.
    Chaos, Raiju and Breakthrough for a lovely red theme (A regular Senkoh before Phantom Liberty)…
    And possibly swapping to Her Majesty and Rasetsu for the very late game after the associated missions (but keeping Raiju).

    I would say an elegant, very spy-like loadout. I like the sound of that. (possibly an interesting theme for a dedicated build..?) ^^

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  3. Yinglong is one of the best to pair with a intelligence hacking build. Its perfect for spraying into a crowd while you wait to regen enough health to keep hacking (and with the heal on kill cyberware it helps regenerate faster) and it can get bonus damage from overclocking. About the worst you can say about it in that build is that its always playing seccond fiddle to just hacking the crap out of everything but its an excellent sidearm for larger fights.

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  4. Glad to see Erebus won but I must say that most smart guns here failed to win because of your chosen build. Smart guns really shine if you use them with a cyberdeck and overclock. The militech paraline for example in overclock mode buffs yinglong, the Raven microcyber spreads contagion instantly and a follow up with the shingen mark V is destruction. Use the right build to bring out potential of the guns man.

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  5. I ping Yinglang and Erebus together with the submachine gun fun so I just swap back and forth and I can easily tell which one I'm using. You get netrunner XP for using smart guns so that's a good trade off since hacking is boring to me.

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  6. sam. you said the smart shingen benefits from smg perks? so do various gun perks benefit smart guns then? reflex for [smart] smg/ar, body perks for [smart] shotguns, etc??
    ive been wanting to know this forever since 2.0. playing a netrunner w smart guns atm, and was very curious if taking perks in other trees will affect my smart guns.

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  7. Coming from Destiny 2, Erebus has me in a familiar but strange feeling. Its like a combination of the automatic, multiple pellet shooting Cerberus+1 and the Outbreak Prime/Perfected, which gun contains a technological virus that can spread by killing enemies. All this in an SMG form, i had to go for it on my playthrough.

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  8. 0:41 Wait are you equipping Pyromania for guns? I thought that it wasn't applicable to explosions from non throwables from 2.0 onwards as it was actually a bug. I may be wrong and they may have changed that, but I think I installed a mod to fix that and firecracker attachment, which is why I mentioned it now.

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