Add FSR to Cyberpunk! Lossless Scaling tested in Cyberpunk 2077 | RX 6800 XT | 1440p RT Medium



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Lossless Scaling review: it can add AMD’s FidelityFX Super Resolution (FSR) to any game. In this video I esplain how to use it and test it out in Cyberpunk 2077.

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23 thoughts on “Add FSR to Cyberpunk! Lossless Scaling tested in Cyberpunk 2077 | RX 6800 XT | 1440p RT Medium”

  1. Cyberpunk feels like a game that you set up to run decently, then use a controller so your not missing fast response. The game will never be optimized and will not be conquered until later gen hardware just throws enough pure performance at its unoptimized design.

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  2. I've been using this for a little bit and it works great. For laptops, you can actually offload the upscaling to the integrated GPU. Also there's a shortcut key crtl + alt + s, command-line launching and FSR lite.

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  3. that fps difference is full screen vs windowed. Windowed is lower fps so you sacrefice fps just by going windowed. then you need to gain back extra with fsr. And no capping fps does not fix sync. it may mask it but it is still out of sync.

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  4. I gotta be honest, since I started using LS, I use it on literally everything I do. Even if my pc has good performance for a game, but I still do it for fun.
    Also, you don't hear people saying this on tutorials for LS, but you can also use it on your browser when you are watching videos and it will make it sharper. Sometimes I'm watching a high quality video and you kinda feel youtube compression made it blurry, that will help

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  5. Looks like shit either way. This is not FSR. Its an magnification upscaler. Basically a custom zoom utility for integer upscaling. The algorithm itself just runs a sharpening filter at the end, but thats supposed to bring out detail that the developer adds by decreasing lod bias to make textures look "faked better". FSR is basically a faked 4k. Way worse than DLSS, but good enough to replace most upscalers as long as they allow it to be tweaked. That being said its far better to upscale to 4k w/ lower resolutions than 1440p. But everything sucks at getting 1440p, including DLSS. Cyberpunk is also a horribly blurry game no matter what you do. Unless you disable TAA.

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  6. This game is hard to render nothing because of hardware, or even the settings your run on, its the code that isnt quite optimised and optimal. Remember, this game itself is just the visual part of one broken iceberg floating in the ocean.. So wonder how broken everything underneath our sights are..

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