Exploring Night City & Jackie's Ofrenda | Cyberpunk 2077 – Blind Playthrough [Part 7]



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37 thoughts on “Exploring Night City & Jackie's Ofrenda | Cyberpunk 2077 – Blind Playthrough [Part 7]”

  1. The public transport was added only in 2.1, very recent and also a portable radio I believe. The game is quiet different from its release version so it's almost like having played Cyberpunk 1.0 and 2.0 as different games though 2.0 is better in most regards. 1.0 had some fun interactions where you could ping people then snipe them silently through walls and crazy bugs.
    Exploring is so much fun esp. once you unlock the "mandatory" stuff for parkour and fast traversal, I hope there'll be more of that in the next game.

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  2. Keep in mind that only certain cyberware increases your armor level, so you might want to prioritize those in early game. Later you'll really want to get reinforced tendons, which give you the double-jump ability — a major movement upgrade.

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  3. The cat can actually be found by your apartment now. If you give it cat food (bought at food vendors) it'll become your pet and hang out in your apartment

    Also, you could've finished talking to Mama Welles before moving onto the optional people lol

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  4. The event for Jackie was super well done, but I agree, it's sad the devs didn't let the player spend actual time with Jackie and chose a premade clip montage instead. That took away a lot of potential.
    But still, your playthrough is super fun so far, even if it's errands and traffic chaos. Thank you for sharing !

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  5. About Shard sockets, ppl can have multiple slots, usually two slots but I think they can have more, so V always has one socket with Johnny and another one available for missions and miscellaneous shards.

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  6. Mapo not sure if you'll read this but you can sell all your clothing if you want instead of putting it all in your stash. As long as you pick up the clothes once you will have it forever in your outfit page. Save multiple outfits and you can switch them anytime from your inventory menu

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  7. Poor Starfield 😂

    It will never beat out the Cyberpunk comparisons.

    I stopped playing when the Crimson Fleet storyline glitched out one me & I couldn't continue.

    Maybe in 3 years time it will be better.

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  8. The metro system was originally a mod for the game, so your car getting trashed wasn't meant to force you to use the metro, it's just the start of a side quest story, but CDPR smartly incorporated getting the metro pass, hoping you'd try to get your car.
    It's mostly an immersion mod rather than functional, as you already have fast travel, but because the metro train could be seen moving around the city prior to the mod, folk wanted to add an option to actually use it. I might try using different routes to see if CDPR added any little submissions related to it, but i've not used it past the first time while playing, so far.
    Oh, it's worth collecting junk, some is actually valuable and can sell for a few hundred dollars, while the rest can be dismantled and used for components and weapon upgrades, it's also worth dismantling some of the weapons and unwanted clothing you collect. It earns you engineering points, which is useful for getting extra perk points, (so it's worth getting each of the categories of skills up to 35 so you can max your perk options. completing each skill tree isn't necessary, and you can dial in which specific one is worth completing to 50, to augment your attribute choices).

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  9. I think it's an easy beginner trap to sell your stuff, you are meant to disassemble everything you are not using and upgrading the iconic stuff from your inventory. Exceptions with regards to cyberware which has very few iconics. Iconics are marked by being kind of filled with gold, but by using components you can basically keep them relevant even into the endgame by just upgrading them with materials. You earn a LOT of money by doing the NCPD dispatches and it's kind of expected you'd do a fair bit of those by this point. They will allow you more cool toys by increasing your creds, level and street cred at the same time. It can be overwhelming to try to do them all though.

    I also recommend you'd rather have saved up for the jump upgrade you couldn't afford this time; it gives you the ability to double jump, which feels incredibly satisfying and you can escape a lot of sticky situations that way.

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  10. Mapo, just a note for the future – the three tabs indicating percentage "progress" (the one's in 10:00) – later on they can get a little buggy. I'd advise avoiding reading them (or at least the middle one) after you're midway into the game, as there is a risk of getting slight spoilers for the stuff you haven't touched yet.

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