Adam Smasher with Sandevistan First Gameplay: Enemies of Night City Mod (Cyberpunk 2077)



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Raw gameplay of the Adam Smasher fight using the Enemies of Night City Mod. This was a very difficult fight and I’m not sure if it’s possible on Very Hard and with the mod’s default settings. Be warned, this is a challenging mod (and requires a lot of prerequisite mods to install), but if you’re looking for a challenge, this is it. Full mod review to come soon once I’ve spent more time with it.

Enemies of Night City mod: https://www.nexusmods.com/cyberpunk2077/mods/8467
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16 thoughts on “Adam Smasher with Sandevistan First Gameplay: Enemies of Night City Mod (Cyberpunk 2077)”

  1. What an insane mod. Cheers to the creator. This is how the fight should have been. But maybe they could increase his health pool significantly instead of limiting us to only taking out 2% of his health with any attack. Then leave his health regen. The only way I can think of to beat this Smasher is with kerenzikov and a blade since it dilates time more than his Sandy

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  2. Yup make it near impossible to beat Adam. First the player does very minimal damage that is immediatly corrected by Smasher's restoring his health, while the player has his health destroyed by adams superior damage to player (up close). So the damage to Adam needs to be much more so his re-health cant compete with the amount of damage the player does, or… have his restore have a 5 second delay and then have it restore slowly like the psyberpsycos health bar does, like when playing as Johnny and it takes a few seconds for his health to auto restore.

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  3. Try this with Hardcore 22 (just 100 HP for you, more damaging guns). Might need to re-adjust modifiers for Smasher though since there is a risk you might not dish any damage with anything

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  4. Hey just wanted to drop a comment since I recently done a modded playthrough using this mod and I highly recommend lowering his health regen because its busted to the point where it just heals over every inkling of damage you deal, whenever he activates his sandevistan i recommend just dashing away and saving your sandevistan for getting in DPS whenever he clocks and uses his own (to ensure you hit your shots). Smashers first phase is pretty well balanced but to really amp up your aggression you can get really up n close to make him less accurate, he only shoots after his second or third swing if i remember correctly, a way i found to avoid his cannon blast would be to dash whilst sidestepping to reduce my hitbox to him. and only does the full auto mode as a standalone move so you can easily get behind a pillar, he also can literally FUCKING run directly into you in that case you need to duck n cover. Only complaint with this is mod is how lackluster the final phase is, smasher just blotting out an occasional bullet that dealt like maybe half your health.

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