Adam Smasher ain't a joke now – Cyberpunk 2077 Patch 2.1



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Adam Smasher finally can use Sandevistan
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38 thoughts on “Adam Smasher ain't a joke now – Cyberpunk 2077 Patch 2.1”

  1. In all honesty, with how they hyped up Adam Smasher, his boss fight should’ve been MASSIVE. I’m talking holes in the building, free fall fighting, I deadass wouldn’t have cared if the fight dragged you back to the front doors of the building. Imagine if you and Smasher were just throwing each other throughout the HQ. V can definitely deal some damage, and we all know AS is a force to be reckoned with, at least in lore, but we’re getting a glimpse at his true potential.

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  2. Idk i've had troubles killing him on hardest difficulty on 2.0. Take me around 5-7 minutes of running circles around him and like 5 retries. Maybe my build was not optimal for that or something (sandevistan/no scripts/body/slow electric shotgun)

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  3. while i love how they fix the boss fight, even after the patch, i could beat him with one eye close, it just a pattern for me now

    without how much i kill him post edgerunner, when you kill the same man you hate over and over, eventually it become mundane to other upgraded boss

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  4. Don't be fooled, this game may look nicer, less buggy and kino in shorts like this but it is the same badly designed, boring, empty, broken and soulless game it was at launch. Smasher was only "fixed" in the sense that he now teleports into you, but hey look at the effect from the netflix anime!

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  5. Hope he has command grabs similar to Hansen, ability to override quickhacks against V and cause his own cyberware to malfunction and short circuit in return, Adam Smasher should test the player's intimate knowledge of combat in the game, kinda similar to the 'Enemies of N.city' mod.

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