A Couple Things That Made Cyberpunk 2077 Memorable



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Things I love about Cyberpunk 2077.

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8 thoughts on “A Couple Things That Made Cyberpunk 2077 Memorable”

  1. Judy will always be my favorite, the last quest with her hurt me a lot, and stay with her as long as i can, knowing i probably won't met her again. Exploring is also my favorite part of the game, from scaling every inch of building using my abilities or go to the world border to see everything

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  2. Saying that when Judy leaves the town in the ending, was a powerful and emotional moment is so bizarre for me. She leaves V again in a moment of need. Why she couldn't wait a little longer? V is dying and all she cares is her stupid dreams. All she does is asking V for help while doing nothing or even making situation worse (and when V tries to fix that, she gets angry at him). I don't hate her, i see why she became like that, but her suffers doesn't mean she can act like an arrogant, manipulative child.
    And i am impressed that CDPR did it again with Songbird, and players again got the bait and went for the "i can fix her" route, EVEN WHEN they understood that she also manipulate and tricks V. When you look on both characters without lens of emotions and impulsive actions, you will see very different picture from what you saw when you played the game fore the first time

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  3. Tbh a major thing for me was the music especially the atmospheric ost, the talk you have with Johnny in the oil fields was so amazing and the theme that plays during that has become one of my favourite from any game and sends chills down my spine every time I hear it. Another good one is the song that plays during the scene where youโ€™re sheltering from sandstorm after saving Saul. Just so many amazing.

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  4. Peak immersion of Cyberpunk (or of any game, really), is the "I've seen that face before"/"Firestarter" quest line, where you disguise as the Cassel twins. You had to read the background info in real time while choosing the right dialog options. It really felt like I was on a mission.

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  5. This game really shines when you comb through all of the shards you find on NCPD side hustles, side missions, etc. – there's SO MUCH lore, environmental storytelling, etc. that fleshes out all of the main quests and such SO WELL. And of course quests that you could miss by making a few wrong choices, like Sinnerman (as an example) that really make you think on a philosophical/moral level. People who say this game has a weak story haven't delved into the game – they clearly just skipped through w/o paying much attention.

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