Birds With Broken Wings | Cyberpunk 2077 – Blind Playthrough [Part 37]



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Mods Installed:
Flashlight https://www.nexusmods.com/cyberpunk2077/mods/2913
Quiet menus https://www.nexusmods.com/cyberpunk2077/mods/3678
No intro https://www.nexusmods.com/cyberpunk2077/mods/533
Unequip Mods: https://www.nexusmods.com/cyberpunk2077/mods/2358?tab=description
No More Out-Leveling Vendor Items https://www.nexusmods.com/cyberpunk2077/mods/12500

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32 thoughts on “Birds With Broken Wings | Cyberpunk 2077 – Blind Playthrough [Part 37]”

  1. Loved your thoughts on all this! Great insights at the end there in particular – noticing Reed's mannerisms and the eye contact was super cool, I don't think I'd ever picked up on that! Another reason we love your playthroughs. The attentiveness and perception is seriously unmatched.

    So many great other parts in this episode too. I adore that scene with Alex, it's so endearing and humanizing for a character who's stuck in a shit situation and is in hard ass agent mode most of the time just trying to get through it so she can finally leave DT and the FIA.

    And So Mi opening up! It's silly probably but every time I hear her theme music I get a little teary-eyed. She's such a great character who I can't help but feel deeply for. Will have much to say later!

    Also, damn, the kid "helping" V with the receiver… what a sad glimpse into the life of a kid growing up in NC. Gotta be like 10 years old and playing with a gun on some filthy rooftop, totally desensitized to his situation while his mom's blitzed out on the couch. Breaks my heart honestly.

    And as always, Johnny was also great here! Making you laugh while yr getting yr skin peel 😂

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  2. 1:09:00 That somehow reminds me of the gig you just did before. There was also some talk about Militec, who tried to develop something similar against Soul Keller. And with the Blackwall. Maybe it's connected somehow? By the way, I think you could have learned more in this gig if you had chosen the other route and sided with the "cowboy." (Because you said there wasn't that much info to get)

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  3. When you see that vulnerability circle triangle symbol on their body, you need to actually shoot at that point, aim at that point of the body so then it'll have a cool down and work.

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  4. What helped me out a lot when it comes to making big narrative choices without any regrets in this game was to instead of asking myself:
    "What would I do in this situation?" I would instead ask "What would my V do in this situation?"
    Thinking in this way helped me separate my own bias and focus more on the roleplaying aspect of the game and to make decisions based on the type of V I chose to play was much easier than making them based off on my personal beliefs.

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  5. New video, new funfact: Bree's neighbor is modeled and voiced (in the Polish version) by Dawid Podsiadło, a famous Polish singer who recorded the main theme songs for Cyberpunk, PL, and Edgerunners.

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  6. I love how much info they give yhrough the side gigs. You can play through rin and gun and follow the basic storyline or actually learn whats going on or why and get lost becoming a part of the world from so many different angles

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  7. 2:30:35 in your bodies defense, not much of your body is your body anymore. So not a big deal that your face finally flew the coop.

    Also, with your stylistic choices, looks like you might be a fan of Mad Max. Check out Furiosa yet!?

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  8. I love also how the game pressures you Into decisions. They try not to let you overanalyze it, it's really tailored to, you are this character, you have been become this personality and will make split second decisions as them at the most inopportune times based on what you know so far

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  9. Honestly, tech is just written as if it's magic in this setting. Blackwall especially. Don't expect it to be a hard science, any more than people's edgy claw hands are functional for sex or going to the toilet. Like how you can hack things that really shouldn't be WiFi compatible.

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  10. I've noticed you haven't picked up on using the D PAD to quickly change between different priorities within a mission (Access tracking stations – Call Reed). You don't have to go into the menu to manually select one or the other. You simply use the d pad. Also, I think you're still using the menu to change between grenades, active camo, etc. You can simply hold Y or Triangle and change the stuff from there.

    Anyway, don't mind me writing this, that's just me being nitpicky. The same happened to me when i first played. It just distracts me a bit now in other people since i've played it so many times and already know.

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  11. So glad you got back to Cyberpunk recently. I knew you'd love Phantom Liberty. It truly is a masterpiece. There are a lot of things you can see or completely miss depending on the large choices you make along the way, so nothing wrong with hard saving the game before big decisions, as opposed to just quicksaving. No matter which paths you take, though, the way things shake out are just as profound. Either way, I love how much you think about the story and how it's being presented, the characters, their writing, the interactions. It does justice to the people who spent so much time and effort creating this story for us to be immersed in and enjoy.

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