A Day In The Life | Cyberpunk 2077 – Blind Playthrough [Part 14]



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Mods Installed:
First equip animation https://www.nexusmods.com/cyberpunk2077/mods/2557
Better vehicle handling https://www.nexusmods.com/cyberpunk2077/mods/210
Flashlight https://www.nexusmods.com/cyberpunk2077/mods/2913
Immersive Bartending https://www.nexusmods.com/cyberpunk2077/mods/7203
Immersive Food Vendors https://www.nexusmods.com/cyberpunk2077/mods/7322
Hide read shards https://www.nexusmods.com/cyberpunk2077/mods/2820
Quiet menus https://www.nexusmods.com/cyberpunk2077/mods/3678
No intro https://www.nexusmods.com/cyberpunk2077/mods/533
Unequip Mods: https://www.nexusmods.com/cyberpunk2077/mods/2358?tab=description

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50 thoughts on “A Day In The Life | Cyberpunk 2077 – Blind Playthrough [Part 14]”

  1. I love the fashion in this game. I used up all the outfit slots. 1) Every day wear. 2) PJs. 3) Corpo wear. 4) Party/club wear. 5) Nomad wear.

    At this point I have in excess of 2 million eddies even after getting myself some nice new apartments and a sweet Porsche. I finished Dino and the Padres gigs… which also came with some sweet awards.

    I still haven’t went to see the Voodoo boys or done the parade with Takemura. This game is so darn big.

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  2. Brilliant. I only played earlier modded versions, so there's a lot of content in the final versions of the game I haven't seen. Almost time for a re-install!! That 'Gold' level dude was the guy who sold out the Militech convoy early in the game, right?? Awesome.

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  3. Hey there Mapo i am new to your channel oh men i have a lot to talk about you
    1: you care to consider about the actions you choose about V
    2: you have which people call morals
    3: in the future of this game there will be a lot of morality decision about you ride to sunset or sell your soul to corps or die of your own free will
    4: try to check out the impulse radio station is the cyberpunk community radio
    5: if you can watch this comment, then have a good day or night

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  4. Man i remember the Fights used to be much harder… Used to need at least a dozen Body and Gorilla arms to even stand a chance. Having played 2.0 i can firmly say they have gone way to far in the opposite direction… now the fights are trivial.

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  5. Defintly fun to watch you not go the quick hack route. Never tried that route myself, was tempted both times though. I go to the point where my quickhacks were the only things I ever used, never used my weapons. So OP. Granted time slowing probably can be OP as time goes on also, can't wait to see how it plays out.

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  6. I don't know if they changed it in later patches but cyberpsychos didn't die regardless of what weapon type you used on them. You had to actively shoot them after going down to kill them

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  7. One Sandevistan is locked out if you're violent to a specific character (in dialogue) in the story… no spoilers who, but just keep it in mind! I'm pretty sure they added a Sandevistan to the Ripperdoc in Kabuki that's even better though…

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  8. "-So you're a Night City legend and you want a drink named after yourself, huh? And what's your latest achievement exactly?
    -I beat cyberpsychos with a vibrating dildo.
    -…How about 'Hot Shot'?
    -Preem!"

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  9. I'm not done with the episode yet but if you want to see the full potential of a netrunner build you'll have to go to a netrunner shop and try better quick hack. You'll need to upgrade your cyberdeck too but there is some crazy stuff you can do with that stuff. Great content choom🤘

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  10. It would never cease to amaze me how Mapo make things looks so easy. I remember struggling a lot with the Rhino fight and here it was so easy I don't know if it was glitched or what. (Edit: I guess the fights were made easier with the newer patches?)

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  11. I can confirm that crit chance and crit damage are not factored into the health bar preview. Given that it is entirely possible to get your crit chance to over 100% with the right perks and cyberware, at a certain point, it's entirely possible that that preview just becomes a lie 😂

    EDIT: Also worth noting, the Silencio mod for some reason does not work when you throw a weapon. You can put it on a throwing weapon, but it will only apply to melee attacks done with that weapon.

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  12. Poison, as strange as it sounds, is considered "non-lethal" by the game. All forms of damage over time will cause enemies to fall unconscious rather than just dying outright

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  13. I’m glad you figured out how to use crafting to upgrade weapons. It makes me so sad when people toss aside great iconic weapons they find early in the game bc they don’t know they can upgrade them 😭

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  14. Punknife is very good, it returns almost right away. But the way don't focus on "non-lethality" of your weapons, cybersychos can be knocked out with any weapon, game only kills them when you shoot them on the ground

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  15. I feel like they definitely made Rhino much better to deal with after the combat rehaul. She used to be a NIGHTMARE if you didn't invest in fist stuff a lot. Also was way more aggressive.

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  16. Each item of clothing does come in various colours, usually black, red, green, blue, yellow, purple/pink with a couple of extra variations or combos alongside. You get more punky clothing away from the corpo district, so if you're looking for a corpo chic outfit, shop around that area of the map.
    Oh, it's very worthwhile getting cybernetic legs that allow you to jump higher, rather than the stealth legs, the additional stealth bonus isn't worth that much if you're already boosting the cool stat and choose clothing items that increase stealth….while being able to leap 2 storeys and air dash is a hell of a lot of fun and allows some interesting exploration, as well as infiltration options for stealth missions. Kerenzikov allows you to move closer to normal if you upgrade and combine it with the other cyberware related to it and i think one of the tech perks. It gives you a similar effect to sandevistan, but for slightly less time, the upside is you can still hack, and this game gets tough for stealth without hacking lol. Loving the series, dude, it's a lot of fun watching along

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