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The wait is over, CD projekt red has released Patch 2.0 for Cyberpunk 2077! This patch adds a ton of new features, but the one I’m most excited for is Ray Reconstruction! Subscribe for more!
Cyberpunk 2077 has been pushing the limits of graphical fidelity since they introduced ray tracing overdrive. It’s a completely new lighting engine but it wasn’t without it’s flaws. It had a hard time keeping up with fast lights and would blur certain textures. That’s where ray reconstruction comes in. Simply put, it makes ray tracing look much better and will actually give you a higher frame rate. Path tracing usually uses a denoiser where this is full on ray reconstruction.
This video will show you the difference between ultra settings, with screen space reflections set to psycho, then ray tracing set to psycho, then ray tracing overdrive and finally adding ray reconstruction. pay attention to the frame rate between clips! Head to the end of the video if you want to see the exact settings I used.
Is this the best looking game out there? Are you going to play #cyberpunk2077 patch 2 and/or #phantomliberty??
Music from the Cyberpunk 2077 OST
The Voice in my Head
Hanako_Yorinobu
Rite of Passage
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looks like additional bounces but instead of losing you gain fps? nice vid again
good showcase. actuaily the non raytraced (rasterized) version doesn´t look THAT much of a difference compared to raytracing any more. team did a great job enhancing it. path tracing looks different but not always great tbh. did u had ghosting effects in path tracing + ray reconnstruction while moving and playing? – i noticed big ghosting on computer screens.
Very good video🎉
game looks absolutely nuts! Pathtracing is insane, Frame Generation is insane, DLSS 3.5 is insane… what a time to be alive!
Please Make a 12 Gb version of rtx 4060 or 4060 Super 12 gb.
Dlss 3.5 is cool but more games needs its support. Very limited games has dlss 3. it needs to be in more games to be more useful.
I hope Nvidia backport frame gen to 3000 series in response to FSR 3.
Do I appreciate the beauty of path tracing or criticize the bland graphics the devs created? I feel like I've seen games looking better with lower requirements.
While there's no way im updating from a 3080 to 40 series, definitely going to be revisiting this when I get my 50 series card. Very impressive.
great job and great picks to show the difference even between RR on/off.
imo some scenes look better with Ray tracing. Most scenes Path tracing is more realistic, but a couple indoor examples in my experience has it looking terrible
sometimes pathtraced looks too bloomy, glad to see RR fixed some of that
Static scenes do look great, but there are some huge ghosting issues, I had a cop follow me into tall grass and all I could see was a smudge, no more cop. There's also other visual issues, puddles of shimmer and grain that shouldn't be there at all, a lot of noise and artifacts inside buildings etc. It's all way too distracting for me to enjoy now, but it's a brand new tech, DLSS also improved incredibly, I'm sure RR will too, as an early demo it's an amazing technology. And other than graphics, the update is amazing, cops are great now, traffic seems vastly improved, more realistic, vehicle combat is awesome. Imagine how loved the game would be if it released in it's current state back in 2020, I hope phantom liberty is a huge success and CDPR decides to release more content after PL.
RR really brings more detail overall.
What the RR?
What the RR?
What the RR?
what is OD + RR?
Played a few hours yesterday and wow ray reconstruction looks good. It's not flawless but it cleans up a lot of the issues the original path tracing mode had. Fences looked awful without RR for the overdrive mode. Also for the first time ever I don't hate the post processing while using upscaling in this game. It actually looks coherent now instead of a mess. Motion blur is OK on low and film grain I could take it or leaving depending on the scene but they definitely did something different to tweak that pipeline.
I believe that the various versions of Raytracing make games look different, but not necessarily more beautiful.
Nvidia's entire marketing strategy is based on their latest technologies, but I'm not convinced that it's worth paying a premium for a high-end RTX 4000 for such marginal improvements.
never thought cyberpunk with base ray tracing would look bad to my eyes
Honestly, in this game without rt beautiful reflections…
RT, RT OD, RT OD RR, RT OD RR VR?
2:27 i can litereally use this for my clients lmao
When path tracing came to cyberpunk I thought thats the best graphics possible for the game, but now nvidia comes in with ray reconstruction which not only makes it look even better BUT it also boosts fps?? What kind of magic is nvidia using here,. This is the first time I see a technology that improves visuals as well as boosts fps, almost seems like cheating.
The OST is so freaking good
Truly amazing.
So insane how much lighting can affect the realism of the shot
Remember when we thought raytracing was impressive
This is the best graphics comparison I have ever seen had to sub
why anyone talks clear? RR is bullshit makes the game more blurry and the ghosting is crazy with RR