Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
The new 2.0 edition of Cyberpunk 2077 features the latest and most advanced DLSS ray reconstruction technology – but what is it and how does it work? Alex explains what denoising is, why we need it, and the tremendous image quality benefits it delivers. At the same time this is what you might call a ‘1.0’ version, and there are clearly improvements it requires. Beyond that, we take a look at the 2.0 game itself, including how heavy it is on the CPU compared to the prior version. 26 minutes of Cyberpunk 2077 2.0 content? Let’s do this.
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00:00:00 Introduction
00:01:04 What is DLSS 3.5 Ray Reconstruction?
00:05:37 Reflections and Textures Detail
00:09:50 Diffuse Lighting Detail, Shadows, and Flicker
00:13:06 Reflections, Shadows and Diffuse Lighting while moving
00:19:06 Issues and Artefacts
00:22:58 The DF Verdict on DLSS 3.5 Ray Reconstruction
00:24:08 GPU and CPU performance differences in Version 2.0
00:25:24 Conclusion
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Can you do tech review on fort solis, please 🙏💛
performance wasn't too good with all settings cranked up on my rtx 4080. idk what's up with it.
Why didnt they called it LUMEN…
This is almost like a cellphone camera review in some parts, I didn't realize how important noise removal was to modern graphics!
I do not know how Alex slipped on HUGE LOD problem in Cyberpunk 2.0 🙁 its almost unplayable because of the popping out objects in 10 meters from you and iam on RTX 4090…..
What song is in the intro?
I'm impressed by the results and perhaps even more impressed by the depth of your analysis ! Nvidia surely appreciates
we need GTA 6 with these graphics. that would be the perfect game.
Ps5 players left the chat
AMD losers be real quiet since this dropped
I dont fully agree with this video. To me the 3.5 shadows often look unnaturally hard-edged and sharp based on surrounding lighting conditions and the ambient light that would exist, in areas of the image. In some of the examples it looks as if things have been artificially sharpened. Reflections, unless in a mirror, are rarely competently sharp in the real world . And shouldn't be, because the surface itself has texture and is unclear. In real-life, if you've worked with a lot of real photography, you'll see that softer edges and "smokiness" often happen in nature, as bounced light affects many things, even if an image is fully in focus. The new DLSS 3.5 also not paying proper attention to depth of field, (lens focus). An appearance of sharpness when applied over-the-top and excessively to everything, isn't always a good thing for immersion, because our eyes always adapt and are selective about what they allow us to see.
It is a shame that CDPR is migrating to Unreal Engine.
It's so clearly improved, that it makes me want to actually try this game finally. But I think I will become a Cyberpunk tourist, just walking around looking that the architecture.
anybody else having trouble streaming the 4K version of this video? it just loads very slowly and keeps buffering. i remember this happened to me once before with a DOOM Eternal video on the channel and i had to wait months to be able to watch it! really strange.
15:15 typical case of "It looks more accurate, but because it lacks imperfections it looks like shit."
as amazing it is, it's no way near worth over 2000€ compared to 500€ PS5
Why Ray reconstruction image here have heavy sharpening halo artifacts? Shouldn’t image quality comparison turn off sharpening entirely?
I dont understand, what is suppose to look better DLAA or dlss with ray recon?
Now I would wish to know if the issues also accour on quality DLSS settings
The detail with the old DLSS denoiser erasing facial details is so dramatic that I'm shocked that was never pointed out as a flaw in DLSS in DLSS vs native res reviews. How the hell did nobody notice that? How the hell did Digital Foundry specifically not notice that? It's a far bigger problem than the blurry reflections or flicker, the impression you get from Jackie's appearance completely changes just based on the upscaler!
Is this just on PC? Or xbox series X and PS5 is on the table?
No performance testing at all on the 3000 series? should i take that as a fact that it will run like garbage with ray reconstruction without frame generation? 😅
Let’s be honest, none of looks much different. 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
My PC could never run this 😂
OTACOOOOOOOON
Must be nice to have a fucking 4090
Honestly I'd rather run the game at lower res than use these AI upscallers
It would be nice to get a new optimised settings video for this update.
What’s pretty rad is the fact that the game went from a glitchy mess to something that hardware companies use to preview their new tech.
I had to turn off DLSS3.5 again, too much smearing going on. Can't even scroll through mails without the text leaving traces everywhere.
Wow! Just incredible
amd take notes
Dont work on 20 and 30 series cards unless you have path tracing on…… so they kinda lied.
🙄Yay it looks pretty🙄
I lost half my inventory, wipes the mods from the few guns that were left, and reset my whole character build including the face and body, combat, intelligence and hacking attributes, and lost all outfits in my wardrobep. I lost guns, armor, legendary items…. Such a HUGE fail. I won't be buying Liberty.