Cyberpunk 2077 2.0 – PC Tech Review – DLSS 3.5 Ray Reconstruction Deep Dive



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

The new 2.0 edition of Cyberpunk 2077 features the latest and most advanced DLSS ray reconstruction technology – but what is it and how does it work? Alex explains what denoising is, why we need it, and the tremendous image quality benefits it delivers. At the same time this is what you might call a ‘1.0’ version, and there are clearly improvements it requires. Beyond that, we take a look at the 2.0 game itself, including how heavy it is on the CPU compared to the prior version. 26 minutes of Cyberpunk 2077 2.0 content? Let’s do this.

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00:00:00 Introduction
00:01:04 What is DLSS 3.5 Ray Reconstruction?
00:05:37 Reflections and Textures Detail
00:09:50 Diffuse Lighting Detail, Shadows, and Flicker
00:13:06 Reflections, Shadows and Diffuse Lighting while moving
00:19:06 Issues and Artefacts
00:22:58 The DF Verdict on DLSS 3.5 Ray Reconstruction
00:24:08 GPU and CPU performance differences in Version 2.0
00:25:24 Conclusion

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34 thoughts on “Cyberpunk 2077 2.0 – PC Tech Review – DLSS 3.5 Ray Reconstruction Deep Dive”

  1. I do not know how Alex slipped on HUGE LOD problem in Cyberpunk 2.0 🙁 its almost unplayable because of the popping out objects in 10 meters from you and iam on RTX 4090…..

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  2. I dont fully agree with this video. To me the 3.5 shadows often look unnaturally hard-edged and sharp based on surrounding lighting conditions and the ambient light that would exist, in areas of the image. In some of the examples it looks as if things have been artificially sharpened. Reflections, unless in a mirror, are rarely competently sharp in the real world . And shouldn't be, because the surface itself has texture and is unclear. In real-life, if you've worked with a lot of real photography, you'll see that softer edges and "smokiness" often happen in nature, as bounced light affects many things, even if an image is fully in focus. The new DLSS 3.5 also not paying proper attention to depth of field, (lens focus). An appearance of sharpness when applied over-the-top and excessively to everything, isn't always a good thing for immersion, because our eyes always adapt and are selective about what they allow us to see.

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  3. anybody else having trouble streaming the 4K version of this video? it just loads very slowly and keeps buffering. i remember this happened to me once before with a DOOM Eternal video on the channel and i had to wait months to be able to watch it! really strange.

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  4. The detail with the old DLSS denoiser erasing facial details is so dramatic that I'm shocked that was never pointed out as a flaw in DLSS in DLSS vs native res reviews. How the hell did nobody notice that? How the hell did Digital Foundry specifically not notice that? It's a far bigger problem than the blurry reflections or flicker, the impression you get from Jackie's appearance completely changes just based on the upscaler!

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  5. No performance testing at all on the 3000 series? should i take that as a fact that it will run like garbage with ray reconstruction without frame generation? 😅

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  6. 🙄Yay it looks pretty🙄
    I lost half my inventory, wipes the mods from the few guns that were left, and reset my whole character build including the face and body, combat, intelligence and hacking attributes, and lost all outfits in my wardrobep. I lost guns, armor, legendary items…. Such a HUGE fail. I won't be buying Liberty.

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