Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
After getting to Nomad’s camp, V and Panam started an endeavor to save Saul together. After achieving this goal we have moved to open wold activities on Badlands and did few smaller jobs for Dakota.
Cyberpunk 2077 is an open world RPG that I have co-created. As I love talking about design, storytelling and psychology in games, I have started streaming on Twitch and discussing it all with my audience.
My goal is to share everything I have learned over a decade in AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.
My socials:
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TWITCH ►► https://www.twitch.tv/pawesasko
TWITTER ►► https://twitter.com/PaweSasko
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Timestamps for your viewing experience:
0:00 – Music
04:49 – Stream starts
08:47 – Replica of Kerry Eurodyne’s Archangel
10:24 – “It’s all about you” initiative
18:30 – Weekly Meme Review
26:15 – Changes in patch 1.3
27:05 – Gamescom 2021
28:30 – Introduction into Nomad’s camp atmosphere
29:35 – Staging in closeups in the scene with Nomads
30:30 – Evolving layout of Night City
32:00 – Drone section over the Wraiths camp
36:00 – Parade quest in Cyberpunk 2077
37:00 – Driving with Panam
38:45 – Design of drives with NPCs
40:15 – Discrepancy between gameplay and plot in open world games
42:10 – Using QA position as a step in developer’s career
44:45 – Key abilities for QA positions
52:20 – My favorite short story in The Witcher books
52:40 – Loading game technology
58:35 – Other polish studios
1:09:35 – Designing for player’s agency
1:13:20 – Favourite class in Cyberpunk 2020
1:16:08 – Feedback for Tyler McVicar
1:19:45 – Balancing quests with braindance mechanics
1:23:20 – UI after 1.3 patch
1:24:08 – My favorite patch 1.3 changes
1:26:27 – Switching Cyberpunk 2077 to Very Hard
1:36:55 – Developing Sandstorm for Nomad’s storyline
1:38:48 – Origin of Riders of The Storm
1:43:30 – Areas I’m the proudest off
1:46:27 – Areas I’m the least proud off
1:50:25 – Scenes in the cars
1:53:00 – Telegraphing consequences
1:54:40 – Choices and Consequences
1:56:50 – Experiencing the sandstorm
1:57:08 – Answering the criticism
1:58:00 – Implementation of mirrors
2:01:20 – Environmental Storytelling in Cyberpunk 2077
2:03:00 – Female characters in Cyberpunk 2077
2:04:22 – Changes of Panam’s pose in an abandoned house
2:06:00 – Intimate and quite moments with Panam
2:07:55 – Designing companionship with Panam
2:11:30 – Naturality of characters
2:12:55 – Staging of the morning scene
2:14:10 – Streaming other games
2:14:40 – Panam following V’s movement
2:16:04 – Custom idle for Panam
2:17:20 – Pacing of the morning scene with Panam
2:20:08 – Designing believable romances
2:23:00 – Cicadas or crickets?
2:30:10 – Importance of balancing in the games
2:36:30 – Gig: No Fixers
2:37:17 – The Witcher: Monster Slayer
2:48:38 – Meeting Iris Tanner
3:02:22 – Arrived at Dakota’s place
3:02:40 – Talking to Datoka and Irina
3:05:45 – Nomad specific lifepath messages from Saul
3:15:40 – Unequal distribution of quality in the game
3:18:00 – Answering messages from Panam
3:23:55 – Homage to Gotic series
3:26:25 – Environmental Storytelling
3:27:37 – Post-stream questions
3:36:25 – Stream is ending
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Thank you for watching!
#Cyberpunk2077
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So I recently graduated from university. While applying for jobs and waiting for answers, I've been playing Cyberpunk 2077. I'm sitting at just over 1000 hours now! Been playing since launch! I love what you guys have created! Soon, I'll be starting work as a Junior 3D Environment / Lighting Artist at a studio specialising in VR. Your career advice from past streams made my interview much smoother, I have to say. Thanks, Pawel! Also, thanks for Patch 1.3 , you and the entire CDPR team! Never Fade Away, choombas!
That gun replica is sooo nova! Congratulations on winning the auction! You know I had to watch that timestamp first! 😁😉❤
Another great stream. I hope you see my comment Pawel🙏 It's great to see that you're team working hard to make the game better, but after this 1.3 patch, the fps problem has increased even more for me whıle i was driving :/ My laptop's video card is Gtx1650 İ7- 9750H and my ram is 16 gb and despite this, the memory usage is very high, no matter what I do, I couldn't fix it. I know my system isn't very good for Cyberpunk, but I don't think I have a very bad system. I want to play the game at least 30 fps stable, but it doesn't work, even if I lock it, it doesn't provide a solution:(
There are still fps drops in the city when i driving especially near Lizzie's Bar and Japan Town etc. I get 18 – 25 fps due to drops in some areas like these areas in the city. My game settings generally are medium and high, texture quality etc. is high, the rest at low and medium settings. The problem I'm having is that even if I change the graphics settings, the fps does not change much. I hope you're guys will make the optimization more stable as soon as possible. I love the game so much I hope it gets better with other patches🙏🙏❤.
Glad you’re back pawel!
Keep up the good work and more frequent content. I have 4 play throughs and still am playing this game would be cool to get new weapons ASAP 😃
YAY! We have streams again 😀 !!!
Patch 1.3 wyszedł moim zdaniem dobrze, ale jeszcze jest trochę do zrobienia więc powodzenia i czekamy na pierwsze duże DLC!
pozdro
Edit: Wspomnij tam komu trzeba proszę o tym dźwięku samochodów niektórych bo irytuje strasznie na PC kiedy chcesz przegazować brykę a tu wychodzi odkurzacz :s
Hi Pawel. There is a theory that the chip is not Johnny but V, and everything that happens in the main game is Johnny's memories that were intertwined with V. That means a chip malfunction, because when a person dies with a chip he is no longer who he was, he is already the one who was on the chip. or is it too much? 😀
Good stream as always! And thanks for the good work your doing with those 🙂
I swear all the downgrades makes me want to not support cd project ever again especially after what they did in patch 1.30 removing nearly every reflections on rain. Game looks flat and less realistic. Reflections never needed to be touched just some rare ones were slightly noisey and slightly blurry.
I believe in this game. Thank you, the team behind it for constant efforts
Paweł, is there any way we’d ever get some of the weapons and props from the game uploaded to a site like Thingiverse, so we can print them? 🥺
Man I have missed your streams the last couple of weeks. Its great to have you back, Pawel. Haven't had a chance to go back to NC yet, because after roughly 300 hours in-game (& 2 full playthroughs) I felt a short break was needed. Will be back soon, though, to try out a Male Corpo V play-through soon, though 🙂. Keep up the fantastic work.
BTW, no Witcher 2 this week? I really enjoyed your Witcher 2 play-through the other week, & hoped it would become the norm.
I can't help feeling that the unrealistically good ending is actually a dying V watching braindance. Can you confirm or debunk this?
YES!
This stream and The Exploring Series are two of my favorite channels, and they both updated within 24 hours of each other! YEEEES!!!
Welcome back to yt again uncle pawel!!!! hope you had a great vacation 😆
Hey Pawel thanks for another stream. I'm playing on series s, the biggest difference i noticed with patch 1.3 is screen space reflections are so much better, (there isn't so much grain) this was the main issue i wanted fixed so thank you to the cdpr team for working on that 🙂
Im getting a slow motion reload glitch pls fix now
Hey man, 1.3 is great so much improved love it … keep up the good work. When is the next gen coming ?
65 hours my first playthrough and didn't even know about the cat or that Johnny had a car. Wasn't until I read the patch notes for 1.3. Which has so much updates. On my second as a nomad taking it slow.
Suprised you didn't use the secret way out of the Cement Plant 😉.
That replica is so damn cool
Nice art from intro. Is there any chance to send a link to this art? 😛
I wanted Rita to be a romance option in the same fashion as Meredith Stout was. I also still hold that Claire Russell would have been a great Romance option…..but mostly I would prefer more ways to interact with the existing romance options after their initial storylines are complete.
Also, Pawel, I still don't agree with you re: the need for more telegraphed choice & consequences…..but that's just me 😉.
I started another of Playtrough now with Patch 1.3 and a bunch of mods
i loved that one can focus with the tech-eyes, that you get from the start. i used it all the time. never skipped a scene when i was driven by someone else.
focused here and there "woo, what is that".