[60 FPS] Cyberpunk 2077 – PS5 Frame Rate Test Gameplay (Patch / Update 1.02)

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Cyberpunk 2077 PS5 gameplay with day one patch

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32 thoughts on “[60 FPS] Cyberpunk 2077 – PS5 Frame Rate Test Gameplay (Patch / Update 1.02)”

  1. looks playable on ps5 tho (fps wise, cuz there are lots of bugs still), but since there are no exclusives there, it's not worth it to buy the console for a game i can play on my pc, though i rather play on my tv than on my pc.

  2. Not optimized yet , ps5 can handle this at 60fps without problems. I believe in next gen upgrade. But ps5 runs this in backwards compatibility ? . Edit : i saw all video and these frame drops are backwards compatibility , are nosense frame drops ..

  3. These are the Xbox One X and PS4 Pro versions running in backwards compatibility mode on Series X and PS5, with the addition of a Performance mode that uncapped the One X/Pro 30fps limiter and that's about the size of it.

    Which means, for example the PS5 is confined to using only 5.5GB of memory in its Pro back compat. mode and can't use full PS5 frequencies nor the full IO storage system if people are wondering about lower texture fidelity or IO hitching in some areas.

    The native upgrade for Series X and PS5 – which obviously doesn't rely on One X/Pro settings nor use backwards compatibility – will arrive mid-January 2021

  4. My issues is when playing on the PS5 with Cyberpunk, is it is waaaaay too blurry. No doubt due to last gen, so I bought it on PC to actually get into it. Plus there are still bugs on PS side of things.


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