6 ABSOLUTE Best Perks in Cyberpunk 2077 (Attributes & Skills)



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Cyberpunk 2077 has over 240 perks to choose from when making your builds: netrunner, solo, brawler – whatever of the RPG classes you want to create. With an open-ended skill tree, there is plenty of customization for character creation. In this video, we’re going to go through some of the absolute best perks you should be adding to ANY character while also discussing some basic perk, skills, and attribute tips. Hopefully this should help you when using grenades or trying a mantis blades build.

0:00 Intro & Summary
0:54 Perk Information
1:59 Pack Mule
3:08 Grenadier
4:00 Can’t Touch This
4:57 Cold Blood
6:36 Crafting Perks
8:26 Biosynergy
10:19 Conclusion

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20 thoughts on “6 ABSOLUTE Best Perks in Cyberpunk 2077 (Attributes & Skills)”

  1. For Biosynergy, I definitely made it sound like the RAM recovers AFTER 60 seconds – it's instead a "Heal Over Time" effect, where it recovers that amount of RAM ACROSS 60 seconds. Apologies for any mix up there guys! Thank you so much for watching! Let me know any other types of information you'd like covered in a video that you might be confused on!

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  2. They should have brought in the crafting ability from dead rising to combine weapons. It would definitely line up with the mad scientist/psycho engineer stereotype. Combine a grenade with a knife or even slap a katana on a rifle to get a bayonet. Shit like that would be awesome. But atm i always go technical so i can upgrade and craft better gear.

    Going ninja at the moment. Next build is gonna be a baseball bat and grenade build. Channel some harley quinn elements into it.

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  3. So far I Spy is the most mandatory perk I'll have in a second play through. Knowing who is hitting you with overheat is a game changer.
    Worst perk: Scrapper. It will scrap very expensive jewelry because it's considered ''junk'' I explore a lot and I would have lost tens of thousands of dollars already if I had taken that perk.

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  4. As @ netrunner: You don't rlly need that low crafting perk for quick hacks, they are easy to get. Go for 'data mine virtuoso" from breach protocol – that way you can get that 'purple" hack practically for free doing breach protocols and go only for that 20 lvl crafting perk for hack 😛 You can go for that 20 lvl perk buying without the previous ones ^^ (I wish I know that earlier)

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  5. Convenience perk doesn't equal best perk when there's so many better perks that actually effect your combat strength. And the way the game is structured for builds you'd need to say "Best perks for X builds" Like the Quickhack Crit for an Int Build may be the best for that. And a better video idea would be "Overlooked perks" Everyone should get at least one level in the base cold blood perk so it can level up from use, you'll get the point back when it hits a certain level anyways. And everyone should have one point in the expose weakness daemon, even if you're not a hacking character. Breach protocol before every battle and you make your enemies that much weaker.

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  6. A quick note about cold blood. A single point in the perk cold blood will open up leveling up your cold blood skill. But not until you put a point into it. Additionally you gain skill advancement for every mob you kill regardless of the methodology. If there is a perk in this tree you think you want to have then make the investment as soon as you have your first available perk point to assign.

    Also the narrator incorrectly says that in order to take perk you need to have sufficient skill. This untrue with the exception of the final perk that does require a skill level of 20. Every skill tree has one of these and has the bonus of allowing as many perk points to be invested as you wish.

    Even if you don't plan on developing this tree the fact that each level in the skill will afford your character a passive bonus a single point very early on does yield up a big return in the long run.

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  7. You don’t need any of these skills except bio synergy if you go hacker. I don’t know why you think you need these perks. At 50 most of what you stated are obsolete. You don’t need grenades , you don’t craft rare items, you don’t need to sneak around. Even at level 5, 10, 15 etc you don’t need these perks.

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