[4K] Cyberpunk 2077 1.5 | RTX 3090 Raytracing | Extreme NPC Density LODx10 Metro Mod BeyondallLimits



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[4K] Cyberpunk 2077 1.5 | RTX 3090 Raytracing | Extreme NPC Density LODx10 Metro Mod BeyondallLimits
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download the raytracing reshade preset:
https://www.patreon.com/DigitalDreams

Modlist: https://www.nexusmods.com/cyberpunk2077/mods/12
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https://www.youtube.com/watch?v=mMPiWAZZX-s
https://www.youtube.com/watch?v=lpIZZiiw73E
https://www.youtube.com/watch?v=qsK7ZoxrsYY
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PC specs :

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►Mainboard: Asus Prime x470-Pro https://amzn.to/31lyjuP
►CPU: Ryzen 9 3900x 4,5Ghz https://amzn.to/31lytCr
►RAM: Corsair Vengeance 32Gb https://amzn.to/3BLIWns
►GPU: ASUS TUF RTX 3090 https://amzn.to/3k6t5d3
►M2 SSD: Samsung evo 970 evo https://amzn.to/3ELXs0h
►SSD: Crucial mx500 2TB https://amzn.to/3q9luyk
►HDD: Seagate Barracuda 14TB https://amzn.to/2ZQG77a
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►Monitor 1: Samsung C32JG52 https://amzn.to/3GV8UbF
►Monitor 2: Dell S3221QS https://amzn.to/3mJXShq
►Controller 1: Xbox Elite https://amzn.to/3q8xIXK
►Controller 2: J.D. Fenix https://amzn.to/300tczR
►Chair: Noblechairs Epic https://amzn.to/3CNIWoa

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19 thoughts on “[4K] Cyberpunk 2077 1.5 | RTX 3090 Raytracing | Extreme NPC Density LODx10 Metro Mod BeyondallLimits”

  1. What do you think about configuring Cyberpunk 2077 using 4k and DLSS at ultra performance or 2k and DLSS quality (all cases on ultra, using a 3090 in 60 FPS)? Which ones is better to see in short and long range distance of view? What configuration is more sharpness in your point of view?

    Thank you and nice video.

    Reply
  2. Lighting and shadows make this game. Other than that, something about the models have always been weird. Especially the buildings are just poor, way too clean and blocky.

    Reply
  3. I know this might sound ridiculous, but when I read "extreme" density I expect hundreds of NPCs flooding the streets to the point where FPS goes into the single digits.

    Is all of the spawning mechanic locked behind the game engine, or will more NPCs simply crash the game?

    Reply
  4. You just gotta love the deep "realism" (😏) that CDPR has captured from the protagonist that's on a bike, at high speeds with a head full of hair, with NO ANIMATION to its hair and no wind from under its clothes.

    And what about those reflective black-iced puddles (not water puddles) that never respond to character/NPC interaction/movement on a pleasant day? 😏

    And those lovely repetitive NPCs ~20-seconds or so?

    Why did I ever consider CDPR deserving of a AAA publisher label again and not just a fly-by-night Eurojank establishment instead? 🤔

    Yeah, that's… my bad!

    Reply
  5. These are such a joke. No FPS represented to show what cost is being taken. Because the game itself runs like garbage to begin with IMO on my 3090/3080 Ti.

    There's a reason CDPR went with UE5 for their next iteration of games development.

    Reply
  6. LODx10 yet it still have major pop-in in some scenes, like from 8:08 onward (easy to see). How amazing UE5 is with no more pop-in.
    Imagine this game with UE5… Maybe next Cyberpunk game will be in UE5? – wishful thinking.

    Reply

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