48 IMPORTANT changes in the 1.3 free DLC patch for Cyberpunk 2077

Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

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Cyberpunk 2077 patch 1.3 is finally live, and with it comes massive numbers of bug fixes and changes.

This 1.3 Cyberpunk patch also adds the first Cyberpunk 2077 free DLC, which is extremely small.

This 1.3 Cyberpunk 2077 bug fixes patch is massive, and actually does make some significant changes to the game. There are numerous changes to go over, and 48 of them stood out enough to be included in this Cyberpunk 2077 1.3 patch notes video.

There are so many things, more spots for nibbles, new Cyberpunk DLC clothes, a new Cyberpunk DLC car, a new Judy romance reward, it’s a lot.

Then for the 1.3 bug fixes patch for Cyberpunk 2077, they fixed so many minor things, it wasn’t even worth going through.

After watching, now you know what’s in the Cyberpunk 2077 free DLC patch 1.3, and the most important changes in Cyberpunk 1.3.

Some of the changes include:
cyberpunk 2077 perk reset button
Cyberpunk 2077 different johnny clothes
Cyberpunk 2077 new car
and Cyberpunk 2077 new clothes


29 thoughts on “48 IMPORTANT changes in the 1.3 free DLC patch for Cyberpunk 2077”

  1. I am not able to use stash on V's apartment anymore, also the fast travel terminal outside the apartment is inactive, doesn't show on the map and cannot be interacted with. Talking to Kabuki Market ripperdoc aggros all npc's around the docs place and they storm in and kill me everytime, I cannot do anything 'cause the ripperdocs place is considered as "safe area" where guns and combat is not allowed. GG CDPR. 0/10.

  2. I stopped playing Cyberpunk 2077 because all the endings I had seen online were just too depressing. I was really hoping for an ending where both V and Johnny could live, I had thought it was a possibility because in a fairly early side mission I came across a corporate email stating that a body in cryo storage that had been on contract for decades was to be dumped soon for non-payment of storage fees but could not find a way to follow up on the lead.

  3. One of the big things to me is that they added Optical Camo into the game, it can now be purchased from a ripper doc. I use mods so I already had it but for people that don't on PC and people on console its a great addition. Really surprised that was not talked about much by CDPR, feels more like worthy DLC than a jacket.

  4. It's more likely they didn't want to confuse people with the Perk points. I can imagine that many people probably couln't find it or don't know about the "Trade" tab or don't understand what "Tabula Rasa" means. They aren't speaking to "Veterans", they are speaking to the masses that don't understand this stuff.

  5. So because we'll all be upgrading weapons past our level and just not un-equipping them so we can keep their power, the next step is to just REMOVE LEVEL REQUIREMENTS FOR WEAPONS AND ARMOR! Just hurry up and commit to it! It's a stupid thing to have in the game anyway, this isn't a Borderlands game. With all the mechanics they had tied to character level like crafting and SPRINTING it's clear that this is all just some quick-hack to get this game functioning in any capacity. It's not a good system, it was just the fastest thing they could do to meet that holiday deadline, and now hopefully we'll be on the track to become far less character level dependent and at the mercy of RNG in order to get decent loot. It's a single player open-world game, who the hell cares if you find a powerful gun to use? Doesn't that sound fun? Doesn't that sound like it gives me a choice to use it or not based on how I want MY experience of the game to be? Why should the game be able to tell me "no, I decided you're arbitrarily not high enough level for it, regardless of your attributes and perks"? I hope this is the first step towards making this game resemble a modern RPG.

  6. You don't even get to keep the loot from Smasher! tested it last night, few legendary weapons and some glasses that you can buy from clothing vendor anyways, and prejudice is still not keepable. The Tarot cards do stay now though.

    Also can anyone confirm that Sasquatch xp, save , load, kill thing still works?


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