20 More Secret Features Cyberpunk 2077 Never Tells You About



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Today to end off 2020 I show you 20 more hidden or less known features of Cyberpunk 2077. These are secret or lesser known features or things hidden within the game that come in the form of a variety of tips and tricks, free weapons and cars, and even alternate endings.

15 Features Cyberpunk 2077 Never Tells You About (Day 1 Tips & Tricks): https://www.youtube.com/watch?v=XZQMV6JtQvU
20 More Secret Features Cyberpunk 2077 Never Tells You About: https://www.youtube.com/watch?v=t-qBl-Iea2U
15 More Secret Features: https://www.youtube.com/watch?v=ImLsZ8BnsP8
25 More Secret Features Cyberpunk 2077 Never Tells You About (Tips & Tricks): https://www.youtube.com/watch?v=S-dC9a-GmeI

Merch: https://juicehead.net/
Twitter: https://twitter.com/JuiceHead33
Discord: https://discord.gg/jzhzrhm

Sources:

Vehicle Spawn Tip: https://www.reddit.com/r/cyberpunkgame/comments/kknqwy/tip_you_can_spawn_your_vehicle_right_next_to_you/
Ripperdoc Map: https://www.reddit.com/r/cyberpunkgame/comments/kbze0r/cyberware_map_of_where_to_buy_legendary_implants/
Ghost Town Quest Guide: https://www.ign.com/wikis/cyberpunk-2077/Ghost_Town

Thumbnail: https://www.nexusmods.com/cyberpunk2077/images/2465
Author – gamersuici***

#Cyberpunk2077 #CyberpunkTips #CyberpunkGuide

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44 thoughts on “20 More Secret Features Cyberpunk 2077 Never Tells You About”

  1. My favorite tactic is what I like to call "Havoc Stealth." You can use abilities and weapons to create total pandemonium and it STILL counts as stealth because the enemies don't know where you are.

    EX, Start with Ping, find a cluster of enemies, give Cyberpsychosis to one, let them duke it out, while others rush to help, use Detonate Grenade and Suicide on another, is there a straggler who's alerted but not coming in to help? Pop him off with a weapon like Overwatch. The result is chaos with enemies fighting each other, bombs going off, the enemies killing themselves and they have NO IDEA where you are.

    It's the ultimate in like chaotic evil mastermind while still running a stealth playthrough and as long as you're never detected, you never enter Combat status so you're good as far as the game is concerned.

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  2. Is there a feature where you dual wield handguns? I noticed a few enemy npcs can dual wield like Jackie, but there isn't a clear hint or method on how to do it yourself.

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  3. Do they not have different scopes and types of snipers? I only see that one sniper scope? I really wish they went full creative with the futuristic ideas. Scopes, eye augments , etc. I hope they improve things because there is so much potential.

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  4. There is a bug when scrapping some mod items where they don't seem to get removed from your inventory. They are being removed, but the screen output isn't updated until you back out and reopen the inventory.

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  5. Video: “summoning” cars you have to jump.

    Me: really? Not how I did it…
    (Flashback)

    Me: (creating a BLOOD SACRIFICE) COME TO ME TECHNO CAR OF THE FUTURE!!!!!
    CAR: (horse screech)

    Reply
  6. I thought the "Offensive Defense" perk affected the block attacks. Like when you hold down block and click attack at the same time it does a quick attack, blades and mantis blades leap backwards, fists do a quick push, etc.

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  7. There will never be a companion system in this game…these AI are basically pre-recorded, meaning they don't have enough sense to walk around things, let alone free roam. I've enjoyed this game, but it really is bad in so many ways lol

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  8. Dont throw your grenades in the stash, dismantle them and build uncommon nekomata's for eddies.
    Ps once you get the spec for the Gash grenade, you can build them using common and uncommon, then dismantle them to receive epic components

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  9. Just buy the fortified ankles before you go looking for Evelyn if you still wanna punch fingers later since it does not have any Street Credits requirement to buy it. You just need 75k eddies though~ :3

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  10. 53 hours, completed main story with almost all gigs done before that, then uninstalled the game. i've had zero problems with bugs and such but game is just so repetitive…yeah, someone somewhere said that 150+ hours will not be enough to do everything in the game but well i can say that 10-15 hours will be enough to see everything worth seeing. maybe i will reinstall cyberpunk if those upcoming DLC's make the game a lot better. but nevertheless i enjoyed every single second of the game. lets hope CDPR gets their lines straight.

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  11. Comrade's Hammer is my Cyberpsycho weapon.
    I even specced it out with the Pax mod before I found out that you can't kill the cyberpsychos anyway (since she was SOOOO adamant about not killing them, I figured you had to actually put some effort into making sure they got knocked out instead of killed…)

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  12. Identical Mods for Increased Crit Chance and/or Damage don't stack. Only 1 counts. But you can stack similar mods (still 1 of each) on your armor. For example: 1Dead Eye & 1 Bully & 1 Fortuna will stack to increase overall crit chance and damage (doesn't have to be on the same item, just on an active clothing mod slot). There is a limit to Armadillo mod stacking, too. CHECK "INVENTORY" then "STATS" to test your players limit with Armor and Crit Chance/Damage stacking. Crunch mods also stack on the same weapon

    Reply

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