10 Ways Phantom Liberty Will Change Cyberpunk Forever



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A detailed dive into the 10 biggest upcoming changes to Cyberpunk 2077, which will completely change our experience with the game thereafter.

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Comment below what you’re most looking forward to in Phantom Liberty #cyberpunk2077 #cyberpunk #phantomliberty

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TIMESTAMPS
00:00 Intro
00:35 New Weapons
04:27 New Cyberware Overhaul
06:38 New Abilities
08:24 Police System
09:57 Vehicle Combat
12:46 Attunement System
14:00 Revamped Perk Trees
16:24 Dogtown District
19:25 New Endings But Not Romances
22:09 Graphical Overhaul
24:30 Worth Playing Now

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40 thoughts on “10 Ways Phantom Liberty Will Change Cyberpunk Forever”

  1. I saw something interesting with the revamped perk tree. The top of the screen says, Trade, Cyberware, and Character. It looks like you are at a Ripper Doc. That tells me that you would need to visit a Doc to level up or at least add perks. That would be a cool bit of immersion.

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  2. I'm hoping they did actually revamp car armor because spending…how much did it cost..$150k on the Aerodight (I know I spelt it wrong) car thats supposed to be this super car..super fast/agile and heavily armored only for it to be taken out with half a mag out of a smg is..really annoying and a massive flavor/world immersion fail.

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  3. Cutting off last Gen sucks, I get it but their promises are worth shit, I never had problems on my old consoles, at least give us modding access 😫

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  4. For those people who cannot afford an upgrade, I would think that it would be fair for the improved graphical options to be just an option, much like what they did on the Witcher 3 Remaster. I myself will not be able to run the game after the patch. These new specs are just way above what I can afford, but then I bought this game because I knew my system could handle it just weeks ago. A refund should be an option for those who are going to be affected, if the they do not consider those conditions.

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  5. I know CDPR is saying NG+ is extremely difficult…but we almost need it now with so much being changed and overhauled. It’s not like Jedi Fallen Order where abilities are story gated…if they did it for Witcher 3, they can do it here. Add in new weapon rarities and perhaps some form of end game loop while you’re at it 😉

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  6. INTJ- I just wanted to say that I hate the shot the floor right in front of the enemy to do more dmg is stupid, it should do less dmg but if you more option to hit. if you're going to shoot the floor right in front of them, just shoot them lol.

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  7. The only thing that concerns me with the Skill Perks overhaul is that I will lose those perks with the update. If it is true that many of passive skills (such as those for handgun) are going away, then the perks I have spent on those may be also discarded. CDPR hasn't commented on that and I hate that it leaves a lot of room for interpretation and I do not want rush and fill that void with whatever I see fit at this time. With that being said, would you recommend refunding all skill perks before updating to 1.7 when it comes out later this fall?

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  8. Clothes. One thing that made no sense is that shops randomly changed what clothes they had each day. What kind of business, that sells clothes, would work like that lol. Each day the shop just randomly changes what's available. MAKES NO SENSE LOL!!! That's loot box kind of crap. HOPEFULLY they fix that. It's really annoying trying to get a certain thing from a shop.

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  9. I don't know if they did this, but I'd like a way to continue the game where I left off after the ending scenes, just just going back before the ending. Let some of those consequences last, but also lets anything you gained mean something to be used outside of just that last mission.

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  10. Man I can’t wait for this. My wishlist would be more cool cyberware like the flamethrowers or maybe a black ops 3 Reaper type of arm minigun, more quick hacks, dual wielding pistols, more sport and super cars, and a new safe house in Dogtown. It looks good and I plan on enjoying it throughly with a vanilla and multiple modded runs. Nice vid man

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  11. Ok, wow, this is a lot to take in. But now I'm worried about my PC, it's well below the minimum requirements, so even if I can run it, I'm sure it's going to be bad. Just not PS4 bad, my PC is getting on a bit now.
    Anyone know a good site that check if your PC is compatible with the recommended CPUs and GPUs?

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  12. Will this be whole separate game? Or is it like an add on to the base game e,g when you download/buy the dlc, it just extends the normal game and you can still use all your weapons and what not?

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  13. what i hope they add is more takedown animations i want to just sneak up behind someone and stab them through the chest with my sword or aerial take downs with different melee weapons i wanna sepherioth dive stab someone also another take down i wanna see is the one from the original e3 trailer where you can shoot them point blank in the head while submerging them underwater

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  14. I'm ecited for this update, but it just makes me wonder why CDPR didn't have these mechanics that are essentially "basics" for an rpg, and any game with a gta style open world and city. Guess it's the same reason of being rushed by the shareholders.

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  15. I am somewhat concerned, with changes to perks and changes to cyberware, how this will affect save files from before the update. It is entirely possible that these reworks could mean certain save files become unusable – meaning that players will have to replay a 25+ hour game without going into sidequests and just rushing to get to Phantom Liberty, or to no extra goal with those who don’t buy it

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  16. Looking at the PC specs, I reckon I'll be able to run the game on my current machine, though I will probably need to drop it from Ultra to High if I want to maintain 50-60fps (currently get around 80fps on Ultra Settings). Not gonna fork out for a whole new system until I've done some Bench testing of various graphics settings.

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  17. Only thing I care about is the weapons dealing good damage and decent ammunition, like for example Buzzsaw.

    I never use anything more than double jump, mantis blades, the highest armor subdermal armor, stealth, and a good cyberdeck with good quick hacks.

    I rely mostly on my skill tree for my ram recovery and health recovery.

    As long as it doesn't screw up the crafting and make it stupidly difficult thenI really don't care about anything else to be honest.

    I won't be bothering with vehicle combat as I was never very good with driving so f*ck vehicle combat, lol

    I just hope I can still spam health items for recovery.

    So they basically just streamlined the perks and abilities.

    I just hope we don't lose the crafting ability and that it isn't stupidly complex.

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  18. I just want to have NPC exclusive character customization, prosthetics, and clothes available for me to use. Imagine if the new Street Fighter customization was in CP2077 instead of the garbage CC system they currently have.

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  19. All this new improvement for cyberpunk makes me so emotional bro. When it got announced my D&D group picked up the old game and tried it out and had so much fun. And from bearing the brunt of ps4 launch day to getting my next gen console and experiencing everything all over again but better, and sticking with this game every step of the way… it’s like watching your best bro get the credit they deserve.

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  20. Good job on the video. U have told me that once the update and dlc drop I will never again play cyberpunk. Ever. The vehicle combat and new police system was fine. But once u started talking about totally overhauled perk system and cyberware system and shit like that, nah. I’m out once that becomes a thing. That will be the day I uninstall the game and never touch it again.

    But seriously u did a great job going over everything and the video was good. It was just full of news I didn’t wanna hear.

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