10 More Secret Features Cyberpunk 2077 Never Tells You About



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Today we take a look at hidden or less known features added to Cyberpunk 2077 with the most recent update of patch 1.6. These are secret or lesser known features or things hidden within the game that come in the form of a variety of tips and tricks, free weapons and cars, and even alternate endings.

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Timestamps:
00:00 – Intro
01:47 – Combat Secrets
07:09 – Netrunner Secrets
09:39 – Weapon Secrets
10:55 – Quest Secrets

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Sources:

The Highwayman Quest Guide: https://www.ign.com/wikis/cyberpunk-2077/The_Highwayman

Thumbnail: https://www.nexusmods.com/cyberpunk2077/images/37814
Author – HorizonBringer

#Cyberpunk2077 #CyebrpunkSecrets #CyberpunkUpdate

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31 thoughts on “10 More Secret Features Cyberpunk 2077 Never Tells You About”

  1. There is so much irony in an anti-war movie series like Rambo being used to advertise a war game…
    As far as i understood, construction plans are no longer fixed, they now spawn randomly, which i find quite annoying.

    Reply
  2. the headshot scaling off of level, isn't that more a function of the enemies scaling with your level? you were dealing way more damage against the same enemy at 50 compared to 10, but still knocking off roughly the same portion of their healthbar. it feels more like an artificial inflation of damage numbers than an actual increase. dealing 25 damage to something with 200 HP at level 1 is the exact same as dealing 250 damage to something with 2000 HP at level 50. the bigger number just looks/feels better to see.

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  3. The combat mechanics in this game are too convoluted, and not in the "it's complex mechanically" kind of way, but rather it's too random and it doesn't make a lick of sense. CDPR needs to have more active perks, and less "this very specific weapon does 5% more damage now!" perks. And for passive perks you need to make them more meaningful, but also have them represent your character getting better within means of plausability, by eg. having "increase accuracy with this weapon type" perks, and not just unrealistic increase weapon damage perks (enemies scale up to you anyway, so whats the point?). In D&D type of cRPG games the increased damage perks thing made sense, because it represented your character becoming more proficent at handling melee weapons, or magic, which is pretty grounded. With guns? How can you deal more damage by becoming more proficient with guns? It's way too gamey for this kind of realistic looking game.

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  4. For the comrade's hammer: there is a perk which doubles the damage of the last round in the magazine for handguns. I did the secret ending with it and it was a cakewalk.

    more tips:

    Don't kill Dr. Fingers, because he has the orange legendary jump legs, which jump higher than others.

    The orange legendary NetwatchNetDriver Mk.5 Cyberdeck is able to hack three enemies in a 6m radius. It can be bought from the Ripperdoc in Wellsprings.

    You can steal a police car and activate the siren by short tapping the button/keyboard key assigned to the horn.

    In Rocky Ridge, you can find six Phantom ranged weapon mods inside containers around the village. Put four of them on the "Problem Solver" iconic weapon to get BRRRRT BRRRRRT BRRRRT – an SMG which sounds like farts.

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  5. If you want to absolutely trivialise combat you just have to combine sonic shock – contagion – tetratonic rippler. It's more powerful than 90% of the "this is what 20 Int looks like". Combine with some ultimates and Ram to become a netrunner god.

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  6. 9:40 Turn off cameras manually is mainly useful because it is a source of Engineering xp, which if you are deep into Technical for Crafting but aren't bothering with tech weapons, getting Engineering xp is not very easy. After you clear an area, find every single camera and turn if off, and this will help you level Engineering.

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  7. Fun fact: If you have the cyberware that makes all your attacks non-lethal that also applies to your quickhack even when that doesn't make sense.
    Every seen a non-lethal Suicide quickhack? I have. Alot. Dude just shoots himself in the head but survives. It's like being Benny for F:NV if he was a hacker.

    Also there's a legendary cyberdeck that allows quickhacks to spread to additional targets. Combine this with Suicide, System Reset and Cyberpsychosis to have enemies kill each other for you

    Many legendary quickhacks also come with passive bonuses

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  8. Am I the only one thinking ricochet as more than a neat mechanic is a bit.. stupid? It's just ridiculous that a gameplay feature that should be a simple coincidence deals more damage than just aiming to the head.

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  9. One feature I've seen is I shoot of a sniper's arm, since he couldn't use the sniper with one arm he threw it away and pull out a handgun, I was then able to pick up the sniper and kill him with his own gun.

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  10. There is a quick hack that disables cameras… but only temporarily. When they come back online they will notice all the bodies that you have hidden in stashed locations… oh… and they can SEE YOU AGAIN!

    Reply

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