Why There'll NEVER Be Another Cyberpunk 2077



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And we mean NEVER.

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33 thoughts on “Why There'll NEVER Be Another Cyberpunk 2077”

  1. There seems to be a number of different issues being discussed here.
    The Rags-to-Riches improvements is going to happen again, but you're not wrong that these are going to be far and fewer between – there's only a handful of studios who could survive the initial "rags" stage – mostly those who also control the publication stage, so CDPR, Valve, Rockstar. (Previously I'd also have had Blizzard and Bethesda on this list, but now we'll have to see – but given how loved "the Bethesda Jank" is, they're probably safe-ish, though Fallout 76 might have been the final straw on this.)

    Layoffs after release is, imo, a different issue. It has an impact on whether a game gets the opportunity to go through the Rags-to-Riches cycle, but it's not the launch reception of a game that results in the layoffs, as those are going to happen regardless – well, when the studio who does it is dickish enough. It's money grabbing, nothing more.
    There's an argument that it makes sense – I mean, when a movie is made, when the filming is finished, you don't keep employing the camera operators after the movie has come out, but the difference is one of unions and guilds – those operators then move on to new projects. It'd be nice if coders had the same protections.

    And the final issue I can remember to comment on is really one of how the development cycle of games is these days that promotes rags-to-riches improvements in the first place. There's an argument to be made that the games should be finished before release. Cyberpunk 2077 should not have been released in its state. It's a wonderful game today, but it needed the extra 2 years baking time.
    Baldur's Gate 3 is the exemplar of how things should have been done. Sure, early access helped the Devs identify and fix the Jank before release, but those players signed on to play through the Jank, but if a game is said to be finished, it should be playable out of the box, and not need 2 more years. (I'm not talking about bugs or balancing, but actually unfinished games, like Cyberpunk was.)

    Good conversation starter anyway. 🙂

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  2. Smaller studios like Larian, Owlcat, CDPR & Hello Games really can't afford to allow their releases to die, because that would effectively mean the death of the studios. Obsidian was like that too, though if they stay that way after joining Microsoft is yet to be seen.

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  3. Unfortunately, I think in the future these gaming companies will just keep dumping the bad games and just move on. Because they keep saying how it's too expensive. So if they have to keep working on a game it will be more expensive. So they will cut the losses and move on. The real question is do the gamers really care ? or do they just want to move on? Get the Next new game? It's up to the gamers to push these companies to make the changes. Time will tell.

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  4. It's just spontaneous thinking here, but we will, of course, see major titles similar to cyberpunk 2077. Like Elder Scrolls 6, GTA VI, next fallout title, and so on. It's just that investors might not be keen to throw in cash at a game company, judging by cyberpunks rocky start. Although the game industry is the largest, we did see extreme crunches, split from CDPR to form new studios and major titles doing the same, like RDR2 devs because they felt that Rockstar wore to quick to abandon a passion project.

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  5. Ngl if Ubisoft made cyberpunk, the world would not be kind. They hurt us many times: Rayman franchise, skull and bones (invested by Singapore [they demand money back probably]), AC being late with shadow, Beyond good and evil 2, Medievil and Prince of Persian. I'd say "my boy!", but that boy has been rip a long time.

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  6. I played 2077 after the first patch on a decent PC and thought it was great. I hate the latest version of the game and I have 454.7 hours in the game. So telling me I'm wrong is like telling McDonald's they do not know how to make a Big Mac.
    She doesn't know what she is talking about, it's a hobby for her. Because the Arkane that shut down was a small Austin studio. The main studio in Lyon, France is still active.
    Tango Gameworks closed because they took 5 or six years to make a game that sold for like $35 USD. Then the CEO quit.
    Will there be another 2077. Nope because the people that ruined 2077 are in charge. The same people that recently realized that the man hole covers in 2077 are the same as eastern Europe, not America. Not smart enough to make a 2078.

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  7. More studios need to embrace the early access model.
    Cyberpunk 2077 would never be as good as it is without user feedback, even if it didn't have any performance issues at launch.
    Baldur's Gate 3 was early access for 3 years. No Man's Sky is also where it is today because of user feedback and the devs LISTENING to that feedback.

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  8. Important part about letting studios/devs fail at their games and stay in buisiness is that they shouldnt be able to sell a faulty product for full price and expect their custormers to beta test the gamees for them.. too many times has this already happened and it kinda the norm now. as with any ubisoft game or bethesda game for examples.

    I am effin sick and tired of any game getting hyped only to turn out utter garbage and a copypasted mess of a port that never gets fixed for 60 bucks or more.

    I will honestly rather pirate games to try them out fully and IF they work as intended THEN i will buy them.
    Developers and their sh*tforbrains shareholders need to calm down and focus on making games GOOD again instead of cranking out slop that we get in games like fifa, spiderman, a**holes creed and the likes.

    Nobody should accept this and basically just refuse to buy anything that doesn't work as intended out the box for anything but a 4th of the price for the full and complete game.

    I work hard for my money and so should the devs and shareholders as well.

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  9. The solution is simple and effective: We, as consumers, should not accept this behaviour from developers nor publishers. If they release an unfinished game, we should not buy it. And we should not buy it until is is complete. It's not rocket-science…..

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  10. When the people in charge have no idea nor care how something is made and force the creators to an unrealistic timetable then your going to get a subpar product. Strip mining is very profitable in the short term but unsustainable in the long run and too many corporate heads have the pirate mentality of profit now to hell with the future.

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  11. We just want what we paid for, a game that works when we buy it… not maybe a year or two later. We want what is advertised, we want to be able to play it and not have it crash, corrupt our saves etc. As for bethesda they are the worst. The "unofficial patch" has saved them, look at Fallout 4, they just broke it again, just worse. Howard should be fired, bethesda sued into oblivion (pun intended) and their IP transferred to other studios under MS' control, or sold.
    We want what we paid for, like games used to be. Fixes should NEVER be paid DLC.

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  12. You say there won't be another Cyberpunk 2077. Then mention others like No Man's Sky and Final Fantasy 14. Allegedly Bethesda is planning/attempting to do the same thing with Starfield. Keep seeing newsfeeds pop up on my phone about how "We created this to be played for 10 years", because they are hoping to copy Skyrim's success. They have (finally) introduced ground vehicles but, at this point I, like a lot of people have uninstalled the game and have no intention of going back. They've been hyping up the DLC, I couldn't care less if I tried. The thing that bothered me the most about Starfield was that Bethesda put so much effort into, "WOW, look you can pick up every pen, pencil, notebook, cup, fork ect in the game" that they then stuck with their tired old formula of unimportant NPCs are unimportant and don't matter. I can't forgive Bethesda for what they are about to make me do. Praise Ubisoft.
    Before Starfield came out, I'd installed and played through Watchdogs, Watchdogs 2, and had a good start on Legions.
    I wasn't going to install their stupid DRM on my new machine I'd built specifically for Starfield. Every NPC in these games has a name, a job listing and other personal details. Instead, Bethesda stuck with, Crimson Fleet Captain. Crimson Fleet Raider, ect. The first Watchdogs game came out 9 years before Starfield and the install size is a little under 1/10 the size.
    The biggest problem facing the gaming industry today is money. Game developers used to make games, now they just make money. It's rare that someone will release a game with little or no concern for "Will this make money?", I get they are in business to make money, but a decent product should be a concern. Larian showed everyone up with the release of Baldur's Gate 3. Seriously polished game? Check. No DLC or microtransactions? Check. Somehow, doing this pissed everyone else off, because it raised the bar to the point where people realize they deserve better. Blizzard is a prime example of this, they worked on Diablo 4 for roughly 11 years. When they finally announced the actual game they told everyone it was going to suck. Most people missed out on this point entirely. What the hell are you talking about? , you're asking me. Blizzard announced in 2021? that Diablo IV would in fact run on PS4 at launch. Think about that, a brand new PC/console game that is going to run on a (at the time of launch) now 10 year old console. If you ask people which Diablo game is the best , most people will say 2. The last one designed for PC (yeah, I'm going there, it'll make sense in a minute) Diablo 3 was slated to be better, then about halfway through, it got "trimmed down", to run on the consoles. Blizzard was counting on say 5% of PS4 owners buying a copy, which would be around 7 million copies on Playstation alone. It ran fine on either because it was designed to from the start. Which brings us back to Cyberpunk 2077, it ran fine on my 11 year old PC. The people that had the most problems were the ones on the older consoles, as they were being pushed to the limits.

    Rockstar has announced that GTA VI will not run on PS4. Which means a lot of people that haven't upgraded at this point are going to be left out.

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  13. I like the “shouts at clouds” format 😂 seriously though, more of the thoughts and opinion stuff, like it! Something in the triple a world has to change soon methinks, she’s not wrong 🫶

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  14. 2 things: I love the Jess Ramble Show.
    2. That fear is not only understandable it's also the fear of an uncontrollable & inevitable future of gaming. Until American CEOs start using the Eastern studios method of business of CEOs getting paid the same as everyone else. Gaming is done for.

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  15. I agree, people should be able to fail. But, and this is not the developers fault completely(though they Do have some responsibility) a game should be released in a playable state. Yes adjustments can be made, eg Fromsoftware/fps etc etc who push out patches to balance aspects, but the developer and publisher have a responsibility to plan that game’s development. A time scale, a cost etc etc. like any product creation. It’s good when games like 2077 and even NMS have succeeded, which is great, but in both cases they were hyped to an excessive degree before launch. Maybe we should just temper expectations

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  16. Creativity is all about taking risk and exploring how to manage that risk, which is what drove a lot of these great games. But it seems like companies aren't allowed to explore risk and creativity anymore since if it goes bad for them everyone loses their job.

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