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Howdy all, this is the first “scheduled” video for the next 4 months. I’m no longer in the country so we’re working with weekly (maybe more) uploads until mid April…
Besides that, here’s a look into the seemingly cut Petrochem industrial park in Cyberpunk 2077. This place has always struck me as strange, what with its size and perceived importance, yet never accessible by the player. So let’s crack this open and see what it’s hiding…
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i have 1500 hours in this game how did i never see this lmfao
First 😎
mate be careful when traveling to the Philippines because you might like it so much that you'll want to stay forever haha
to me the prison and the petrochem plant are clearly instances of "we planned to use them for something" with that "something" never materializing. remember, phantom liberty wasn't supposed to be the only expansion.
These areas would be great for expansions.
enjoy ur travels
Thank you for the interesting videos!
I am very much certain that with 2.1 CDPR was laying pipe for the sequel. They will no doubt use night city as it is as a design blueprint for Unreal "Orion" future installment. In game design terms – they are showcasing their considerable achievements to secure funding – a lot of up & coming game designers will be highly motivated to work for Orion, and CDPR is without a doubt dreaming to slice a bit of the GTA market. I am positive in Orion the de nsity of accessible content will be exponentially higher, a well as frequently updated algorithmically and by A.I. generation. In ten years someone at the company can probably enter ChatGPT-equivalent instructions to generate interactibles, 3D meshes, storylines, narratives, NPC speech etc. That means that every single building will being some way accessible, even if only by a few rooms/corridors. My estimate is that Orion will have "exponentially" (easily ten to a hundred) times the 'interaction units per square acre' over CP2077. A lot part of this interactability will be in the form of much more algorithmic content. If I use any model to describe it, I would use Eve Online NPC systems vis-a-vis gangs. If I were to express my desires, I would cautiously open up the game for very narrow group PC interactability – say, instancing equivalent groups. You don't want wild screaming sociopathic kids with helicopter dicks poisoning your online brand image. You want extremely well stylzed videos of diversified characters engaging in dauntingly fascinating, yet challenging, stimulating and unique collaborative experiences – so you enter a queue as a group, go through levels as a group, minimize crossfeeding of as**ole players, and allow only activity that's strictly constrained by mission operatives, in algorithmic "unpredictable" challenge models, in a persistent world. So if one of the group in an instanced event veers off mission and starts shooting kawai NPC girls with flamethrowers tanks, this will have very negative fallout consequences for the entire team. So if a team accepts a mission to engage a challenge in, say, the area around Petrochem, it may turn out an adversarial gang is active in a "procedurally generated tunnel system" (that from then on becomes persistent in world), they are on site blackhacking a subnet that is already compromized, these players may then face a group of competing players, etc. As I said, Eve does this reasonably well – however Eve can be a bit coldly mechanical, excessively complex and awkward on the social interaction component. Player-drive events should have persistent consequences – say, one day there's a megabuilding, and then stuff happens and the next day the megabuilding is a collapsed smoldering ruins surrounded by tents, cops, hazmat units, perimeter fences, etc. An evolving world so to speak.
You want content to be super unpredictable, or players will cheat with AI. What you want is content that is so engrossing just to watch that people online will watch it realtime.
That's crazy dude. I'd love to see some community posts about your travels
I was able to jump into here during one of my walks….. so technically useable location
Good luck in your travels! 4 months for a vacation?
Heeey I'm in Thailand, hope you have a good time exploring here 😀
Enjoy the trip choom! Give hell to the Arasakas whilst your there
I genuinely can't believe just how undercooked the corps were in 2077!
I am constantly stunned by just the sheer amount of dead space in the game! A game that right up until it's launch branded itself as a huge interactive world with so many buildings you could enter… If all this shit was cut so early, why lie about it all in the marketing right up to it's launch day… there's always been something real fishy about that!
Anyway, enjoy your travels buddy 🙂
I'm guessing this is what's inside: https://www.youtube.com/watch?v=GB7mHxdHlRY
Safe travels man!
gone 4 months bro hope u have a wonderful time there
good look on ur vacation 🙂
Here's hoping you don't get trafficked
Safe travels dude, can't wait to hear about your trip when you get back!
And thanks for pre- recording all the content for us!
Die Zug er war schon immer, da warst du über die Zugstrecke über den Zaun klettern konntest. Ohne Mods, dass du reinkommst..
Yeah I don't think anything was planned for this.
It's Petrochem. Like a fuel corporation, what would you even do? Sure they're bad but like it's not Arasaka.
Second, it kinda just serves a purpose in showing that these corporations just own everything in Night City and you can't escape them. So in a visual way it serves a purpose.
I think a lot of the people and food stands and a lot of that kinda stuff are procedurally populated and they are placed into sidewalk and stairway and other interior and exterior world prefabs based on things like the area of the map, the type of zone (industrial, corpo, etc). So it makes sense that NPCs just appear sitting on stairs and walking around in areas that don't quite make sense in terms of the world but do make sense in terms of prefab assets that intend to have random NPCs placed on them being used in places you're not supposed to go.
0:52 in unrelated news I found a donor for my liver
2:30 Some Manager having a Hobby as a Hot Dog vendor 😂
When the game launched on stadia, I got in there somehow and got into a shootout with security guards on the side with the silos. Looks they removed them. There was 4 or 5 of them just roaming around.
I still think that Meredith Stout was probably gonna play a larger role, perhaps as a sort of connection to us getting corporate gigs from Militech later on in the game.
If you get a tall vehicle, you can park next to the wall, get on the vehicle and jump over the wall.
hope you enjoy your time in Cambodia, man
if you dont wanna use a mod – get a truck – park underneath a traffic light next to the facility, climb up, jump aaaaaaaaand youre in.
in case you dont wanna load before you got inside, and wanna get out, make sure you got a pickup truck in your inventory and use the flatbed lid to push you through the gate.
should not have mentioned that, now CDPR is gonna patch it – womp womp
Imagine the rate of cancer around that facility