Walking in Cyberpunk 2077: Overdrive Ray Tracing RTX 4090 – Kabuki Part 2



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I had to go back and do a second part to this intricate district, but this time during the day(11 AM). Kabuki has so much detail, locations and verticality for such a small area. So far it has been my favorite and I may do a third video but from above. I hope you enjoy! 🙂

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15 thoughts on “Walking in Cyberpunk 2077: Overdrive Ray Tracing RTX 4090 – Kabuki Part 2”

  1. Yes CDPR got right the environment such as the architecture and the details. The NPC needs a lot of work, really, a lot. This is the life and death of a game of this size. Now the game is satisfactory and with Phantom Liberty the game will get a definitive update fix.

    This game needs a lot of work too proposing large super tall buildings with INTERIORS on certain parts of course. The effort is done and the game resembles the demo. I'll buy it for sure right now in the final state once Phantom Liberty launches.

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