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They finally fixed Berserk. I can actually die now, which is cool. And I’m not sure but the Cyberpsycho glitch effect seems to be newly added in 2.13
I’m using BioDyne instead of Millitech Berserk for the extra 100% crit damage. And it costs less cyberware capacity so I can use Quantum Tuner.
Build is pretty sick, let me know if you want a full build video, I can probably make it quick since most of the Cyberware is still the same.
*THIS BUILD IS NOT POSSIBLE WITHOUT GLITCHES/MODS*
Okay, I have no idea what happened here, but I managed to exceed my cyberware capacity bar somehow. The total Capacity is 364, and my fury chance is 5.8%(Maximum chance is 5% originally) somehow. Weird thing is, my health didn’t go down lower so I didn’t notice when I was playing. I don’t know what I did, but yeah, just wanted to make it clear.
*If you want to make this build, I would just take out the Microgenerator, which makes this build possible without glitches.*
Cyberware used is listed down below.
Buy me a coffee- https://ko-fi.com/n2ghtmoods
Night club- https://discord.gg/vS7VAVSG
Build video(Sandevistan Version) – https://www.youtube.com/watch?v=PN8iz3cDffo
Original video – https://www.youtube.com/watch?v=DMwtALmbdg0
Perks & Attributes –
https://shorturl.at/GWUYN
Gameplay recorded on Very Hard difficulty
Weapons-
Igla(Pyrox2)
Wild dog(Kurt Hansen’s LMG)
Butcher’s Cleaver(FUCK Placide)
Cyberware-
BioDyne Berserk(Operating System)
Axolotl(Frontal Cortex)
Quantum Tuner(Frontal Cortex)
Self ICE(Frontal Cortex)
Kiroshi “Cockitrice” Optics(Face)
Behavioral Imprint-synced Faceplate(Face)
Gorilla arms(Arm Cyberware, physical)
Universal Booster(Skeleton)
Dense Marrow(Skeleton)
Spring joints(Skeleton)
Microgenerator(Hands)
Smart Link(Hands)
Deep-field Visual Interface(Nervous System)
Reflex Tuner(Nervous System)
Neofiber(Nervous System)
Biomonitor(Circulatory System)
Heal-On-Kill(Circulatory System)
Microrotors(Circulatory System)
Countershell(Integumentary System)
Nano-Plating(Integumentary System)
Shock-n-Awe(Integumentary System)
Reinforced Tendons(Legs)
0:00 Cyberpsychosis
1:50 MaxTac
3:37 Squad 2
4:53 Squad 3
6:00 Squad 4
7:04 Squad 5
8:11 Squad 6
9:27 Squad 7
10:46 Squad 8
12:04 Squad 9
13:32 Squad 10
14:44 Squad 11
15:52 Squad 12
16:54 Squad 13
18:09 Final Squad (My game crashed)
Mods-
Cyber Engine Tweaks – https://www.nexusmods.com/cyberpunk2077/mods/107
RED4ext – https://www.nexusmods.com/cyberpunk2077/mods/2380
ArchiveXL – https://www.nexusmods.com/cyberpunk2077/mods/4198
Codeware – https://www.nexusmods.com/cyberpunk2077/mods/7780
redscript – https://www.nexusmods.com/cyberpunk2077/mods/1511
TweakXL – https://www.nexusmods.com/cyberpunk2077/mods/4197
Input Loader – https://www.nexusmods.com/cyberpunk2077/mods/4575
Mod Settings – https://www.nexusmods.com/cyberpunk2077/mods/4885
Native Settings UI – https://www.nexusmods.com/cyberpunk2077/mods/3518
Immersive First Person – https://www.nexusmods.com/cyberpunk2077/mods/2675
Equipment-EX – https://www.nexusmods.com/cyberpunk2077/mods/6945
Tags-
Cyberpunk 2077 phantom Liberty, cyberpunk 2077 2.0 ,cyberpunk 2077 Gameplay, cyberpunk 2077 PC Gameplay, cyberpunk 2077 phantom Liberty Gameplay, Cyberpunk 2077 Max Graphics Gameplay, cyberpunk 2077 Parkour, Parkour Gameplay Cyberpunk 2077, Cyberpunk 2077 Kills, Cyberpunk 2077 Agressive Gameplay, Cyberpunk 2077 New Update, Cyberpunk 2077 Berserk Gameplay, Cyberpunk 2077 lore accurate v, Cyberpunk 2077 Phantom Liberty Gameplay, cyberpunk 2077 2.0 Berserk builds, Cyberpunk 2077 Sandevistan builds
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At 3:26 you only have 150+44 bullets for your Wild Dog but it looks like you firing more than 500 after that. And what does the Quantum Tuner do in this build?
0:23
the problem with quantum tuner is the fact that it only resets its own cooldown outside combat
seeing more and more utilizations for builds each day in this game lol, sick video