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In this Cyberpunk 2077 2.0 guide, we take a look at a perk that is broken and discuss a workaround for it as well as squash some misinformation about a piece of cyberware.
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification. ~Steam Store
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♫ 𝙊𝙪𝙩𝙧𝙤 𝙈𝙪𝙨𝙞𝙘: Spark of Excellence
By The Talented @xXasdfMAN12Xx AKA: Sean Wolf
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There has more critical bug, that on some point after fight RAM instead of recover, starting to decrease until 0, only save and load fixing it. (Couldn't find what triggers the bug, but happens many times)
So that's why i was running out of ram do fast! I started to use sonic shock, cyberwear malfunction and then synapse burnout with memory reset to get the ram back, but I felt something was wrong as I was empty on ram all the time. And previously when I only used sonic shock and then synapse b. it was all fine
another big bug that has been showing up alot is the one that makes berserk health gate last forever. no idea who it happens but it seems that the 25% health gate on berserk os can randomly just not go away making you permanently immortal.
Why is cyberpunk 2077 the better watch dogs!
Another boy who plays as a female character 😂
THEY STILL DIDNT FIX THAT BIG AS GATE BLOCKING THE LAST MISSION ON " RUN THIS TOWN " 😂😭 I got my TROPHIES THOUGH 😁 A staircase body was Not Lootable/ Sometimes whiff attacks 😂 After being on the phone, my MENU cant be accessed, Enemies spotting me from 100miles away 😂😭😭😭😭 HAVE MERCY
So..should I go all int in the beginning..? Cause I've been getting carry weight health and health regen out the gate…
I mostly ever use 2. Purple memory wipe since is 10 ram idk why the orange one jumps to 32, and the orange burnout. In that order.
When there in groups I use overclock and give them all contagion and watch it keep jumping back and forth to everyone until they die
Still wondering why my Iconic Suicide Quickhack costs 110 RAM…seriously.
Talking about queues and I'm over killing the enemy with just the first hack on the hardest level, and was doing so about level 20. Something is deeply flawed in 2.0-PL. Those hacks that spread, good stuff until you realize it costs less to just single hack everyone while scanning and killing them all in a few seconds. I wish 2.0-PL wasn't like this. Ugh.
Since 2.1 is dropped has it fixed the hacking park problem?
I’ve been thinking of getting this game, is it worth it?
In my opinion, you should get back 80 % of what you spent, after taking discount into account. instead of getting back ram you didn't spend. if something costs 10 normally and you get half off for 5 instead, you should get back 5 x .8 instead of 10 x .8
I wonder if you don't get the 4th queue back because Overclock uses 10 health instead of RAM.
@FireSpark81 Have you told CDPR about this bug?
Pyromania is also bugged. It procs with some explosives and not others. Only buffs Grenade damage even tho it says “explosive damage”. Doesn’t buff the arm missile launcher. Still op tho coz it gives u 50% mitigation strength with pretty much 100% up time.
I gave you a like on the video purely because around the 6:00 mark you corrected yourself on the numbers and weren't waaay off like some other content creators; saying one number posting another barely in the ball park. Can you tell its a pet peeve of mine? Anyways, great video, keep up the good work!
You're kind of behind 2.1 is already out
I'm not so sure the Cox-2 is a "visual bug" as you claim. If you check synapse burnout, you will see the quickhack's damage go up exactly 10x in the menus and it's damage change is CLEARLY noticable in the game as it goes from dealing 500 damage to like 10k by equipping one item.
New Bug after 2.1 with Projectile launcher:
– i have the relic point and skill tree so that i have 5 amo instead of 3 but after play again i found out its bugged an now i again have only 3.
I tried unequipping and putting points back but if you do that than the projectile launcher has only 1 Amo😂.
It worked for one day, thx for Nothing
Bro your math is off lol
Theory. I think Data Recycler might not be bugged. Rather, the issue might be because (1) the game considers hacks that are currently being uploaded as no longer in the queue and (2) Memory Wipe might already be uploading before the game registers the target as dead/neutralised by the killing hack (can't tell, it happens so fast). So moving the killing hack to 2nd in the queue just gives enough buffer time for Memory Wipe to remain in the queue and be affected by Data Recycler. Can't be sure though.
I think there is potential to abuse this with contagion + burn combo too, if you can get a second stack of contagion to be sitting in queue on a group and blow them all up, you should get multiple hits of this from one single contagion.