The Underwater Orbital Air Tunnel We Never Got | Cyberpunk 2077



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Hehe this was a very interesting find, courtesy of a very useful piece of history that I’m a little reluctant to show off… Join me today for a glimpse at an unfulfilled part of Orbital Air in 2077, a tunnel entrance that never got past development.

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16 thoughts on “The Underwater Orbital Air Tunnel We Never Got | Cyberpunk 2077”

  1. I hope next update comes with a more complete world, really a shame they had to limit themselves due to the constraints of giving everyone a playable experience.

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  2. It's going to be very interesting to see the differences in the maps between this game and Orion… I'm wondering if they are able to port the existing map over to Unreal, or if they are going to have start all over from scratch as it will be a brand new engine?

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  3. It was actually going to be a tunnel straight to Pacifica (instead of the Pacifica-Heywood tunnel we have in game that was mentioned) untill CDPR expanded the map southward to make the city more believable size-wise (and even now Night City would be pretty compact when compared to IRL cities). More connections around the city were planned anyway (the tunnel under casino that might have lead to the ghost town, the tunnel at the second dam that wouldhave connected to much smaller badlands, etc…)
    Which makes me wonder at which state of development they chose to expand the city map.

    P.S. This could also explain some of those unused places in Arroyo (the huge Petrochem powerplant that seems to be a planned but late addition, one that NPCs mention as being source of some troubles, as well as the empty space around cooling towers), the second dam addition, and bet that there was a choice made between developing the network of underground spaces for a smaller city, or keeping the focus above-ground, using existing assets and making the city bigger, more believable, and especially simpler to fill it with gameplay… and I think it might have been for the better, even if they only partially succeeded. It is kinda shame that the initial negativity (some of which I am starting to believe was artifically inflated way beyond what the game deserved) led to CDPR chosing to make only one expansion, because I firmly believe they might have planned to finish/expand upon those areas too if they had second expansion…

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  4. the amount of content and stuff you can cramp into CP77 massive vertical space they created is stupidly large.
    there's no surprise a lot of buildings are empty, roads unused, assets abandoned
    not everything is due to crunch, it just came out as not ideal setup for the game. but it always amazes me how impossible this city would be in real life 😁 that's the fun part

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