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The Netflix series Edgerunners is often seen as a simpler alternative to playing the game Cyberpunk 2077.
Since it’s release, there have been one thing that the show directors did incredibly well compared to the game. This video takes a closer look at that decision.
Timestamp
00:00 Intro
00:15 Edgerunners, Cyberpunk 2077 & Difficulties of Game Dev
03:40 The Crew
04:25 Being The Rookie
08:55 Being The Leader
#gaming #cyberpunk2077 #cyberpunk2077phantomliberty
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I agree with the majority with what you said about crews, and I personally wish there was an option to have a crew as well, but the reason why V a doesn’t have a crew and is a solo is because no one would actually want to partner with him because of the konpeki heist failure. If you talk to rogue she tells you something similar as well, like how no one wants to work with you, so yeah even though I agree a dedicated crew that you can form and start would
be so much fun. From a storytelling perspective it wouldn’t really make sense is the sense that V as a solo would. Great video though!
The other thing the show did better was handling netrunning and cyberspace. A real miss in the game, IMO, is that if our V is a netrunner, they can never visit cyberspace independently and do stuff there. We have a couple of cutscenes with the Voodoo Boys (where our V, even if at 20 Intelligence, acts a like a noob), but that's it. Making a proper crew might be beyond what you can even make in a video game now, but they could have made some real netrunning cyberspace missions.
I mean, the game is so huge – on any given run you only need the main missions (including Phantom Liberty) and, like, 20% of the gigs and NCPD hustles to hit level 60. They could have made more variety in the same amount of work and only exposed 30-40% of the missions on any given run depending on your attribute spread and lifepath. And it wouldn't have been that hard to make cyberspace missions – just make them into stealth gigs with abstract color palettes and different lore… you wouldn't need to entirely re-invent the gameplay.
Anyway, this is my big hope for the sequel – real proper cyberspace missions that open instead of some of the more traditional gigs if your attribute spread is right.
What CDPR wanted to tell was a story about isolation, loneliness, and Death, With V as the vehicle. We as players might have control of V but We aren't V, V has their own motivatons, goals, and ambitions that they want to achieve that's consistent in the game unless you choose certain endings. If CDPR wanted to explore the concept of crew building in the game they wouldn't have made V as solitary as they are nor would they have written for them to experience a disaster like Konpeki Plaza heist. The structure of the entire narative would be entirely different. Game play wise they had no intention to make it a team building game since they were trying to make a new experimental game engine (something that they have a long history of doing) They ended up being over taxed my the attempt of just making the game and it's obvious that it ended in a failure with how poor the launch went and the fact that they are switching over to the Unreal engine for Orion. They didn't know how they would structure the game in the first place so Cyberpunk 2077 not having a team building aspect of the story can't really be considered as a negative if they were never going to make an attempt at it.
Tbh if V had a crew it would of been like Mass Effect.
"In a few missions V went from a roockie into demon".
– if you accepted without question that V was cabable of beating the entire Maelstrom hideout, you accepted that V is a big deal
– if you accepted without question that V was capable of escaping the Kompeki deathtrap alive, you accepted V is a prodigy
– if you accepted without question that V was capable to steal Hellmann from Kung Tao and live to tell the tale, you accepted V is a top tier merc
– if you accepted without question that V beaten Oda, you accepted V is a beast
– if you accepted without question that V survived the clash against Arasaka commandos, you accepted V is a legend
– if you accepted without question that V survived in Arasaka Tower long enough to face Smasher, you accepted V is a S-tier legend
If any of you accepted those without questioning, than do not question "how the roockie merc was capable of beating Smasher". Smasher wasn't fighting against ordinary Roockie, he was fighting against rising legend, the one that is alike the big names of the setting.
I mean….the Konpeki heist was a disaster V recognized they were stupidly lucky to run away from. Plus, V had a very unique problem in the form of cyber schizophrenia, compliments of a grouchy rocker from the 2020s. Even if they're powerful and capable, they would recognize that any potential crewmates in this city would think V was one stiff breeze away from going cyberpsycho. They don't even tell Panam or Judy about it till the symptoms get too severe to hide. Before they can worry about building a reputation with a crew, they gotta focus on saving their own asses from the biochip – the narrative barely gave V a few weeks to figure that out, as it is.
Now, one thing I wish the devs would have added by the end of the game's development cycle were more meaningful consequences to borging out on chrome. Everyone else in the city succumbs to cyberpsychosis, under much less strain than what V puts themselves through. Hell, just leveling up the Tech tree in your stats basically lets you go cart blanche with the cybernetic upgrades, and it shows in no uncertain terms that it's the same development path David Martinez chooses. But yet, it eventually catches up to him, while V can basically do whatever they want with it. I would have liked it if cybernetic enhancements was something you had to carefully regulate as an ongoing existential threat, much like Johnny's engram.
Yea Mass Effect 2 is my favorite game of all time and I wish Cyberpunk has a squad/team dynamic like that. Maybe in Orion 😅
But one thing the Edgerunners couldn't do was create our all-time favorite Colonel Hansen! 😆
Yes, BG3 in Night City!! 🤩
I mean, they are trying to tell different stories. But yeah, V starts his story as David after Maine is gone. His crew is Jackie and Tbug. It's a small crew but only 1 smaller than David's usual crew. Then after they all die it's a basically a race to the end because realistically the rest of the game takes place over 2-3 weeks. So he doesn't have time to get another crew formed because he's not really looking to form another crew in that time.
Lets build a permadeath crew mod with chat gpt ai agents for npcs