The Night City Spaceport We Actually Got | Cyberpunk 2077



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I knocked my head really hard this morning, but things seem to be okay now. Today is a day of celebrating the incredible content that we currently have in Cyberpunk 2077… wait what? Cut content… what’s that?

Of course this isn’t just a time to praise CDPR and their infinite wisdom, it wouldn’t be a video on this channel if that was the case. Because we gotta break some things, we gotta go OUT OF BOUNDS BABY.

Join me for a little glimpse at what we do have… and also don’t have in Night City’s newest area.

Join the Kingdom! – https://discord.gg/7sGCerY

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23 thoughts on “The Night City Spaceport We Actually Got | Cyberpunk 2077”

  1. Yeah, as stated, the spaceport is utilized during So Mi's ending.

    It's an entirely different ending run from Reed's. They don't follow the same path.

    Can you tell us what's in the locked bag on the baggage claim or whatever to the right of the steps in the entrance area?

    Before you go through the scanners.

    Reply
  2. Yeah I bought the game initially because I wanted to use the space port to go to crystal palace or moon base..
    I was devastated and I'm still pretty dark about their lack of actual Cyberpunk lore

    Reply
  3. Been replaying the game since PL and 2.0 and Im just about to do the PL DLC for the first time after getting this character through most of the main storyline..
    and Ive never seen this spaceport LOL
    This game has been weird for me as Ive just been doing missions little by little but almost zero exploration..it just hasnt been that interesting before.

    Reply
  4. When PL came out I did something similar – found a way to explore all the out of bounds areas of the spaceport (without mods) walked out to the launch pad etc, before I read it was all part of the "Killing Moon" end mission. It was pretty awesome to then go back to a previous save file and then play through that mission – definitely one of my favourite endings.

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  5. Since you are already using mods, there is a mod to remove death barriers, and Phantom Liberty uses a LOT more death barriers than the base game, as in even areas around Dogtown is full of death barriers that you really have to be careful exploring.

    Reply

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