The Night City Oil Fields We Never Got | Cyberpunk 2077



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Welcome one and all to another dive into (potential) cut content. This was a bit of a strange one to make as I’m truly conflicted on what’s going on with this location. The oil fields, by definition, are abandoned. It makes sense for them to exist in the way that they currently do… but have you seen the SIZE of this place?

Join me to explore what could have been, as always let me know your thoughts in the comment section…

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35 thoughts on “The Night City Oil Fields We Never Got | Cyberpunk 2077”

  1. Just some details regarding couple of things
    – roads show on the minimap simply because they are all built using road tool inside the engine/editor as that allowed for automatic terrain carving and spline editting etc… and it's automatically picked up by minimap generator
    – all the debree is either part of the terain material itslef, or dynamically and automatically spawned when the game detects given material type… honestly quite a lot of stuff in the game is procedurally generated/placed
    – regarding the high-polygonal meshes or meshes with collision, it's simple… it's one prefab that has been placed multiple times and was/is probably accessible or even partially re-used somewhere else in the game… and also the engine generates proxies for any and all models placed in the scene that replace this high definition version and are much less performance heavy and don't have any collision, you can see this stuff switching for example on the terain where you see the chunks disapearing for a second etc…
    – from what I can tell the oil fields were mostly supposed to be just a background decoration, at least in the current itteration of night city (2018+) not even any left-over content, only known content is the one side-quest that is still in the game.

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  2. In the cyberpunk red role-playing game, it was said that the body of johnny's girlfriend could be in a cave near the oil platform. At least an easter egg or reference to the past would not be bad, because each period of the cyberpunk game contains a lot of topics and stories, so it takes a while to get used to it.

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  3. I wish the devs would finish and fix up these abandoned zones since the game is a good state now. They could put out a series of updates over the next few years finishing these areas one at a time and maybe even add a side quest or 2 to go with them.

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  4. it really sucks that there is so much cut content in this game like this and the casino. Part of me wish this game had more dlc that would support the devs to continue this games cycle. If we ever got a cyberpunk 2 then it would probably be a whole new city and character

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  5. Several incorrect takes in this video. If the region was supposed to be playable that was scrubbed early in development . The ground is just one texture. That use of only one texture is a sign it was never intended to be a playable area. Otherwise there would have been more art passes. The terrain generation quickly generates the carved/erosion appearance, the generic ground texture further proof it wasn't supposed to be playable. One repeating static model has virtually no impact on game performance as its already loaded into memory. They should put River's community up in that area.

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  6. I remember driving around these oil fields without using cheats/mods. Were they originally accessible before being closed off in some subsequent patch? If so, which version number? Or am I misremembering (it would've been shortly after release)?

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  7. It does match the area in real life where Night City is supposed to be at, lots of undrilled oil in that area,, and they are still using gasoline in cars in Night City. I live in California, and the oil wells sort of added a LOT of realism to Night City.

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  8. I think the detail in the oil field was put in as a placeholder for future development, much like Dogtown was random buildings before Phantom Liberty. CDPR had probably planned on putting out a number of expansions over time, but between the huge issues in getting the game functional, and the decision to switch to Unreal, those plans got shut down. Now we just have "what ifs" and "maybes"

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  9. I feel this may have been used in side content with petrochem. Their building beside the prison feels unfinished and probably was going to used for some kind of side thing. Idk maybe a detective style quest to find something in the fields that belonged to petrochem??

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  10. 3:05 …yea, I can tell by the commentary. I've nothing against exploring unused areas or content in games, or commentary over the "what ifs" of such material, but I would expect one should at least know a bit of the basics behind how things work on games, before starting to make theories as to why things where left the way they are in games.

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  11. Stop the bullshit, the oil towers do have low renderings at further distances, only at close distances it shows the full model, it’s so obvious on your video. You’re just bullshitting all the way through just to pump out a video. You know exactly the reason why it is the way it is. It’s just something to make the map appear bigger and make it not abruptly end. Like what a sloped hill next to the road is supposed to be some sort of tunnel? If there are actual abandoned projects in the map that are clear that something was supposed to be there then yes cool, and show us the concept art, but even that you didn’t do. Just feels like low effort content where you just bullshit whenever you see something slightly interesting.

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  12. I think CDPR artists built the map and then the game design team decided what areas to use and highlight. There's so many empty areas that COULD have evolved to game playable areas – if the story called for it. And if quest designers don't want to use it, well it's still good set dressing. Also I think the artists are creating one asset and then copying to many locations, that is why collision usually works and it feels more "complete" than a facade or textured plane

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  13. I've heard for the sequel they're switching to Unreal. I wonder if it's still going to be in night city and how hard it is to transfer assets. I'd love to see them go as in-depth as they originally wanted to.

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  14. Many areas in CP2077 do indeed seem like undevelopped potential. Such a shame. Update 2.0 with ray reconstruction did make the game amazing. But a lot of it seems like unfinished business.

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  15. the only other instance of fully developed roads that are out of bounds is the badland village you start the nomad origin in, so maybe like that this was supposed to be used for something

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