The Most OP Netrunner Build in Cyberpunk 2077! PATCH 2.0! (Songbird Build)



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Hey, here is the Cyberpunk 2077 Best Builds Patch 2.0 for Cyberpsychosis!

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31 thoughts on “The Most OP Netrunner Build in Cyberpunk 2077! PATCH 2.0! (Songbird Build)”

  1. It’s not a bug imo. The logic is to have as much quickhacks stacked as possible to trigger feedback loop. The key here is to try to kill them with the first or second quickhack in queue, which triggers data recycler. This returns you 80% of the ram back for the remaining two quickhacks in queue. You start out with any fast uploading quickhack, followed by synapse burnout. Most enemies will drop dead just with these two. The remaining two to queue is up to you. The 4 quickhacks I have with me are Weapon glitch, sonic shock, short circuit and synapse burnout. In stealth mode, Sonic shock – synapse – other two. In direct combat, I go weapon glitch – synapse – other two. I keep short circuit for mechs or drones that don’t drop dead with synapse. Hope this helps 🙂

    P.S. Trying to figure out how to fit in blackwall in the equation just because it looks so freaking cool and dangerous.

    PPS. Figured out how to include black wall. Weapon glitch- black wall – other two hacks. Being in queue significantly reduces blackwall upload time. It then hops on to the next target while you get back ram from other two. Quickly queue in 3 more hacks on black wall’s next target.

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  2. You might want to consider writing out a script ahead of time and going through it 3 or 4 times before you start to record. Also, your queue sequencing explanation wasn't…clear.

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  3. The stacking RAM buff is NOT a bug. What CAN turn INTO a "bug" is when you glitch out your game so much that the buff STAYS until you die or leave the game for w/e reason. A Dev on Cohh's stream addressed this (and a few other things) in his chat when while he was streaming.

    It comes down to Data Recycler and RAM Recovery… You would get MORE RAM if you were to use Synapse Burnout spam however just utilizing Queue Mastery instead. The more enemies you que up like this – The more RAM you get back in the form of %RAM (not including what you are getting from Feedback Loop). The issue (due to this mechanic) is that since you are ALREADY at cap on RAM that %RAM is now stacking (which is inteded). Ofc you CAN abuse this and do some crazy stuff.

    Not only that – But why not use (in your Frontal Cortex):

    1) COX-2 Cybersomatic Optimizer gives your Quickhacks 100% crit chance… At the cost of -8 RAM – And if you upgrade it to 5++ its -4 instead (same as the Bioconductor).
    2) Axolotl gives you 10.5% cooldown to cyberware use after killing an enemy…
    3) RAM Reallocator is an upgraded version of Camillo RAM Manager and you can get its cooldown to 15 secs (-60 secs from its base) with 20 points in Int…

    Going 20 into Tech – Instead of w/e that is – Can give you the capacity to run all 3 of these WITHOUT issues due to Edgerunner.

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  4. Thanks for the video. I did it your way and now I’m smashing mofos. Played yesterday with your method of the hacking sequence. Then at some point today I spaced out and forgot the quick hack sequence and did this instead. Cripple movement, contagion, cyberware malfunction and overheat. Takes them out with an explosion. It’s so satisfying. Thanks

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