The Heist: Pure Stealth / No Quickhacks – Cyberpunk 2077



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The final part of The Heist completed with no detection and no takedowns other than one mandatory takedown at 4:11. No quickhacks were used, which has complicated things a bit, especially at 1:55 and 5:13.

Rules:
– No quickhacks
– Non-lethal takedowns only
– All attributes left at 3 (minimum)
– No perks
– No extra cyberware in any slots besides the ones I have installed by Viktor: eye, hand, OS
– Very Hard difficulty

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28 thoughts on “The Heist: Pure Stealth / No Quickhacks – Cyberpunk 2077”

  1. Did this too on my first play hoping Jackie would live. The game tries really hard to make you think like stealthing here is worth it. It is not. I love the game but this is utter bullshit. Dexter actually says "no bodies" so that's a big hint that stealth is worth it.

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  2. Jackie is kinda anti-climatic lol.
    At the end you were cool to rush into the dela car, expected Jackie will push you to other seat … no he goes around as if its normal. That's explain, why he can't survive anymore.

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  3. a fun thing for me to do is using my silenced pistol (not a revolver so difficult to one-hit kill) to shoot at spots on the wall/floor to draw the enemies to investigate
    that way I could get around not having quickhacks to use

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  4. I really like that this mission was perfectly designed for stealth. Like, the environmental factors… Listen to the dialogue of the soldiers and guards. Basically you're just waiting for the right opportunity to make your move. And the guards don't just randomly go away. They go away at certain specific times because they are actually meant to. This is the same for so many other missions, which are designed for stealth. Except slashing enemies for 1m crit damage with the satori katana under sandevistan, synaptic accelerator and kereznikov, acting like DIO look a lot cooler.

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