The Cyberpunk 2077 DLC is Pure Sadness and I Love It



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Episode 15 of my first playthrough of Cyberpunk 2077!

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12 thoughts on “The Cyberpunk 2077 DLC is Pure Sadness and I Love It”

  1. A few tips, hope they're helpful:

    You pretty much never wanna buy a grenade or non-iconic weapon. If you really want the grenade, buy the much cheaper crafting spec right next to it. It doesn't require that many components to craft one.

    Make it a goal to visit every Dogtown vendor you can to see which iconic item they carry. (Iconics are identifiable by the gold circuit board pattern in the background of them, like you see on the falcon and apogee sandevistans). Almost every DT ripper has one iconic stat boost food item that permanently increases health, stamina, RAM recovery, or whatever.

    Consider at least trying the militech apogee sandevistan if you're gonna use mantis blades and pistols a lot. It provides much higher crit chance and damage, and slows time by 85%, 15 % more than the falcon's 70%, what you have. The only downside of it is less runtime. You can only fire it up for 6 seconds, but you can extend that with axolotl, and the apogee itself gives 10% extended duration per kill. So with sandys in general, the name of the game is kill fast and often, and strategically turn it on and off during fights when you're not using it. Times to turn it on are when you're attacking high level enemies and need to do lots of damage fast, are reloading a slow reloading weapon, or when you are in a tight spot and need to either close the distance between you and your enemy quickly, or need to get away from the crossfire to a safe spot so you can heal and dust yourself off. Practice using it in bursts and not letting it run dry.

    The green tier braindances they sell out of the van are literally useless, just there for show in the vendor's inventory. I think they say something like it's not compatible with V's braindance wreath.

    And like I've said before, visit a Dogtown ripperdoc when you can, and look closely at the iconic cyberware. There's at least one iconic cyberware in every body part category, they provide massive stat boosts compared to the base game ones. For example, the kiroshi cockatrice eyes: they don't see enemies through walls or anything, but they provide up to 35% extra crit chance, great for blade builds. There's also immovable force, a hand cyberware that reduces recoil by up to 35%, and bullet spread by up to 25 %. Game changing stuff.

    I've said it before but i really, really recommend you specifically get axolotl, it'll make every kill give you cooldown up to 7.5% when fully upgraded. This means if you're using a sandevistan, more kills = more charge time, less waiting for cooldown.

    Herold, the jawless weapon vendor, sells almost all the iconics you may have missed during story quests and in the open world. For example, that orange revolver, Taigan, was in one of the airdrops you saw but didn't go to. It shoots explosive rounds, one of my favorite pistols in the game.

    Speaking of iconic weapons and cyberware: DON'T IGNORE THE AIRDROPS. You're missing some of the most fun fights the game has to offer every time one drops and you ignore it, and the reward is even better. Free iconic weapons, cyberware, clothing, skill shards, weapon mods, powerful non-iconic weapons, and a carrying capacity shard in every single drop. The carry capacity shard will increase your capacity permanently, so getting every airdrop will make being overweight with weapons and clothes pretty much never an issue again. Plus, I'm pretty sure some of the iconic weapons they drop can't be found at Herold's shop in the stadium.

    Iconic weapons are the most powerful and unique in the game, look closely at what each one does and think about how you can utilize it in your build. For example, the shigen mark v prototype smart smg fires burning rounds, and is good to use in a netrunner build that tries to spread the contagion hack a lot. Contagion has a unique effect where enemies affected by it will explode when they catch fire. So you throw contagion at a group of enemies, let it spread, shoot them, and watch them all explode in a toxic gas fireball.

    Dogtown has 11 sort of hidden cyberpsycho encounters. The one you did last episode where the guy had a sword and optical camo, threatened to slice you into bacon and fry you up? That's one of them. They all have a unique story to them, and are ultimately connected by a single factor in the cause of their psychosis. A good few of them also carry cyberware capacity shards, definitely worth getting.

    Optical camo is something that only really becomes totally useful once you have the relic perk for it. It reduces your visibility by 90% to enemies, that's why they still saw you when you got close enough. The relic perk makes it actually viable as a way to escape combat, and the final relic upgrade for it makes it so time slows when an enemy detects you, and dashing out of their line of sight in that moment makes them forget you and you remain in stealth.

    It's also much more useful in combination with a sandy, especially the apogee i told you about. Turn both on, move quickly, and you can easily pass through a room FULL of enemies, right past their sightlines, without them ever even thinking someone is there. Right now though, if you're gonna use it, it's mostly for escaping combat and reentering stealth. It also doesn't make you completely invisible, you still wanna keep a bit of a distance and move quickly.

    Last thing: those enemy bases with the three green skulls on the map that say "increased criminal activity" are basically mini dungeons with iconic weapons and cyberware, and a shit ton of loot in general as your reward for completing them, along with a relic point in every base. You snuck through the scav one near Damir's clinic, but it's worth going back in there and clearing out the enemies, defeating the mini boss it has at some point.

    There's two more outside of the one you did: a barghest base and a voodoo boys base. Just explore Dogtown and they'll pop up on your map when you get close enough.

    Hope these help!

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  2. Just a tip, the second arms dealer you went to with the flaming arms cybered out guy, he sales all the Iconic named weapons if you missed picking them up during a mission. BDs can't be played except for 2 I believe, but you find those in the world. Not going to spoil those ones. This game is one heck of a ride

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  3. The two polish speaking BD dealers are the way the CEOs of CD Project Red made themselves kind of immortal by placing themselves into the game. If you listen to what they talk about you'll notice how they want their next games to be like Witcher 4 and Cyberpunk 2 😉

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  4. Interesting buddy! As I said, most of the time the endings you face are linked to your decision in this game. It is possible to get 95% of happy ending with the right choice for it. Well, as you are a killer profile, hmm… let's say that if you use lead (bullet), it is highly probable that the ending finish with lead too. Yes, the game is that crazy with your choices AND behavior in it! Hehehe! I see that it will rise conflicts between your desire to shoot and kill, and your desire to get most of the time a happy ending!
    Once again, follow your heart man and really trust your guts! So, far, your get instinct that adviced you in a way to save the most people possible. But, your other part, the killer instinct, often override it! This game is really deep because the way you play it present very different outcomes from mine! Very interesting! Anyway, you will have plenty of time to test some other way to play and probably have hundreds of hours like many CP77 players!
    Mes respects et salutations depuis la France! Peace! 🙂 (Respect and greetings from France!)

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