The Arasaka Warship We Never Got | Cyberpunk 2077



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

It’s been a while hasn’t it… welcome back to another glimpse at what could have been in Cyberpunk 2077. This is a pretty famous example of an idea that was introduced to 2077, but never got past the initial stage of development. Funny how this has been in the game since day 1 right?

Join the Kingdom! – https://discord.gg/7sGCerY

source

45 thoughts on “The Arasaka Warship We Never Got | Cyberpunk 2077”

  1. my guess is that the Orbital air launch site was a location at one point and we where meant to see Arasaka's aircraft carrier from it.
    I don't think the carrier was ever intended to be a location though.

    Reply
  2. You may be pleased to know that 'colourless' is indeed a word.. for example you could say "Carbon dioxide is a colourless and odorless gas"
    But in this use case Monochrome might be a useful term (if one ignores the orange)

    Reply
  3. I purchased the Ultimate Edition recently while it was on sale, and the game has been good so far. I hope CDPR stops hyping up its games with scripted vertical slice gameplay videos, makes the sequel a real RPG, and brings back everything that was cut.

    Reply
  4. Its so hilarious that after finding out his son is trying to sell off his most prized possession, Saburo heads to Night City using the absolutely slowest transportation possible lmao. Instead of, ya know, flying on a plane or AV.

    My only guess to why this is, is that a lot of people (mostly NUSA) want Saburo dead, and AV’s aren’t 100% safe as we see with Hellman, or the new event with Trauma Team in free roam where you find TWO downed AVs right in the middle of NC.

    But still, Saburo could totally afford an entire FLEET of AVs with him if he wanted to get to NC quickly. Can’t cost much more than a warship lmao.

    Reply
  5. WTF? I didn’t even know it was there. After 500 hours, never imagined they actually hid it there. 😂 But I always wondered where it might be, because of the news about the carrier.

    Reply
  6. if you go out to the badlands near the very last intersection all the ay east of the map. stand near the last rusty 3 blade windmill on the south side of the street, walk towards the small side road and stop about 5ft from the road, then fly straight up, you'll find something up there.

    Reply
  7. No idea if it was unused but it felt that way. It's one of those story points they kept referencing that made me sure we'd be visiting or seeing the Kujira in a later gig, and it never happened.

    Reply
  8. I feel like this game's original plans were so wildly massive its hard to even fathom. 2077 is in a great spot right now, but they could have probably used like, 6 more years and would still have some cutting room floor.

    Reply
  9. This looks like what is known as a “blockout”. Essentially used for 2 purposes: to easily see and adjust overall shape, silhouette, and placement. As well as a stand in for the engineers or level designers. Which tells me this was possibly created very early in development, quickly implemented, then forgotten about when it ended up on the cutting room floor. And the reason it culls out could also be unintentional. I don’t know how their engine handles LODs (level of detail), but it’s possible they need to be manually setup. Since there is only one LOD, what you see here, when the engine tries to swap to an LOD that doesn’t exist, it just culls it out instead. I’m only speculating, but that’s my guess for why this is so unfinished and left in the game. I mean, it’s so far outside the play area that I can definitely see QA missing this

    Reply
  10. Oh, so it is still there! I thought it had been removed after PL as well!
    Think the concept art looked better than what's there tbh. It was one of the more puzzling pieces of that makes 0 sense as to why it's even there and what it could possibly have been used for.

    Reply
  11. What we can actually infer from what this so called "Gojira" carrier looks like: It's cleary a catamaran/bimaran design, some 200/250 meters lenght perhaps? At least 140k tons:With an gigantic isle in the middle ( a poor design for air operations onboard a carrier, but perhaps with automatized ILS and technology available in 2077 it could work?) wich looks like an oversized PESA radar ( most likely AESA or even photom-related, remember it's 2077) for air defense, and probably some kind of VLCs or otherwise Stealth/enmaskarated missile-launching plattform, probably akin to a futuresque AEGIS-lyke. It makes sense because it crossed the Pacific without any escorts, so probably it provides it owns AAA/ASW defense, a little like the carrier-cruiser concept the soviets experimented with in the 80s.Most likely nuclear-powered ( no visible funnels of any kind, although it's so poly-low there might just not shown) wich of course makes sense for such a ship and role. Planes are delta-wing type, dual tailed, remind me of the F-117 so probably Stealthy? Then again not enough detail to show. But at least 13 or them on deck, more probably on the hangars completing a somehow modest airwing ( of wich that hull-form probably limits the size) and considering the poor choice for a conventional cross-hull landing deck, they are possibly VSTOL like the F-35C. By 2077, this could all be drones for what We could imagine…

    Reply
  12. My guess is that it could do with the lore of Cyberpunk.

    I don't remember the year but back during the Unification Wars the NUSA was at Night City's doorstep and the only reason the war stopped was because Arasaka parked one of its Warships onto Night City's Harbor.

    Maybe it was supposed to be used as a historical landmark, seeing as how Arasaka loves making itself look as good as possible.

    Reply
  13. You do realize that some things in a game are purely for decoration, right? Back in the day they used paint on a skybox. Making a world that has details that aren't about you makes the world more alive. Minor details, glimpsed out of the corner of an eye. Suggested details that are only subliminal… decorations is the point.

    Did you really need this explained? MUCH of the world is JUST to imply that there is MORE world out there, that you aren't interacting with, but exists nonetheless. Not a main subject, but window dressing. There are NCART lines, and buildings, and places that WE are NEVER meant to go to, was never in the original plan, meant to imply that there is a whole world out there.

    Are the images on the news you see, about conflict in another country irl all about YOU? No… that is just stuff you arent necessarily involved in, but is happening despite your non-inclusion.
    Makes it a far more real feeling world.
    That is why it is called "world building".

    How is it that you need this explained? Main character syndrome?

    Reply
  14. It's not a full model, it's a concept blockout that would've been used to make a high detailed model during development but was prolly cut out . A blockout is used to mark the basic silhoutte and basic set details, on top of which you put the actual details, for example the low poly jets are where a high detailed jet asset would be put later in the development.

    Reply
  15. Actually during the prologue of the game when you're locked in Watson, you can see it from everywhere, but you can never get close to it. That's why the news mentioning this warship only appears at this point in time, because it was the only time that it was actually docked in the city. (The best place to see it during the prologue is on the Watson/City center bridge that has a metro line above it)

    Reply
  16. Concept art, rather than the model in game, are used in the the N54 broadcast about the Kujira.

    I recall seeing the silhouette of the carrier as just visible if swimming around the otherwise inaccessible Arasaka waterfront (all those wharfs north of Konpeki tower). Without mods, there was an invisible wall preventing closer approach.

    Reply
  17. So thats whats called a blockout model. Basically a 3d artist spends like 5 minutes making it as a placeholder to get the scale and form of an object. Using a blockout as a placeholder is common when you need to test a function or feature that require the 3d model, or if your doing cinematics having the blockout gives the camera a reference point for a shot

    Reply
  18. Where does the carrier art in the thumbnail come from tho? It looks so cool. I would imagine this thing to be HUGE, like multiple times bigger than the carriers nowadays that one of such things can be frightening enough to make Myers put a stop on her unification war.

    Reply
  19. Maybe it was meamt to be seen approaching during the time in konpeki plaza while V and Jackie are waiting? Don't remember if the hotel window faces that side of the map tho, someone clarify? Would make maybe a shred of sense if saburo was on it 🤷‍♂️ and it wouldnt have to be detailed from that far perhaps

    Reply
  20. My guess is it was probably meant to be seen from the window in Konpeki plaza at some point. Be a conversation piece, like we discuss it in the bar of Konpeki. Hell, maybe it was meant to be seen through a window during that discussion. But then layout plan changed and it got cut. The low poly asset simply forgotten.

    Reply
  21. The fact it only pops into existence when you move towards it is a bit of a head scratcher. Seeing it from a distance even with its current low detailed state it should look alright, unless you started zooming in… Still odd that they didn't just remove it or at least move it further away to hide its lack of details.

    Reply

Leave a Comment