Testing AMD's New Frame Generation In Cyberpunk 2077



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Timestamps:
00:00 Intro
00:16 How We’re Gonna Test
00:39 Requirements vs Our PC
00:53 Native 1080p
01:25 FSR 2.1 (Balanced)
01:59 FSR 3.0 (Balanced)
02:36 FSR 3.0 + Frame Gen
03:23 Native + Frame Gen
03:42 XESS 1.3 (Balanced)
04:27 Conclusion
05:39 Outro
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Music used (All the credit goes to the artists!):
StreamCloud – Cybernetic Shop
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Mic used for sound recording:
HyperX SoloCast
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Software used for mic enhancements:
SteelSeries GG (Sonar)
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Capture Card used for screen recording:
EVGA XR1 Lite
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Software used for recording:
OBS
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Software used for editing:
Sony Vegas Pro 18.0

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4 thoughts on “Testing AMD's New Frame Generation In Cyberpunk 2077”

  1. ayy its very similar to my old pc except i had 16gb of ram

    strangely i remember it running worse near the 20 fps mark

    on my new pc i can definetly see the use of frame gen on fsr 3.1 i can now run at 120fps max settings at 1440p with raytracing ultra so thats solid
    as stated by amd you have to at least reach a stable 60 fps in order to maintain a good experience with frame gen, its also not as polished as nvidia dlss so the lower the fps the worse artifacting or flickering will be visible

    Reply

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