Temperance Ending – Let's Play Cyberpunk 2077 Part 128 [Alternate Ends]



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Let’s play Cyberpunk 2077 on PC! This time, we check out the Temperance/New Dawn Fades Ending.
► More Cyberpunk 2077 (playlist): http://bit.ly/Welonz_Cyberpunk2077 | If you enjoyed the video, consider leaving a like and/or comment as support!

This video includes the following quests:

00:00 Changes
10:10 New Dawn Fades
48:51 Ending Credits & Thoughts

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Hi, I’m Welonz! I love games with great stories, and on this channel, I primarily play titles with engaging and immersive narrative-driven experiences: anything from medieval fantasy to futuristic sci-fi, from hidden indie gems to high-profile AAA hits.

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► Cyberpunk 2077

Official website: https://www.cyberpunk.net/
Developer: CD Projekt RED
Publisher: CD Projekt RED
GOG: https://www.gog.com/game/cyberpunk_2077
Steam: https://store.steampowered.com/app/1091500/Cyberpunk_2077/
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► Cyberpunk 2077 Story Synopsis

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis
obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.

#Cyberpunk2077 #CDProjektRED #Cyberpunk

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20 thoughts on “Temperance Ending – Let's Play Cyberpunk 2077 Part 128 [Alternate Ends]”

  1. If Rogue is alive when Johnny takes over V's body, she assumes he tricked or cheated V into allowing it to happen, and tells him to get out of Night City and never come back. I kinda feel like this ending would be happier if Johnny could have just done a better job communicating what went down with V's friends and loved ones, as opposed to completely ghosting them.

    Reply
  2. OK, THIS is why I'm so sad the game didn't let you loot Rogue's gun after her death. Johnny buys a second slot across from V's, for Rogue, and places her gun inside. BTW, I had a slightly different Johnny ending inside Mikoshi, likely because we weren't closer as friends. (Even though I tried). When Johnny went to the well, V asked him to remember her, instead of the other way around.

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  3. I really don't see V as dead in this ending. She may not be human anymore but she surely is still alive. Why they still portrayed her as dead is beside me and feels more like the end of the second act and not like a real ending.

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  4. Sorry, seriously, V died the minute soulkiller activated. An engram isn't a person, it's a record of a person. It might be able to fool folks by acting exactly like the original, but it's not the living person. So yes, V is dead. Even if the V engram takes the body for six months, SHE is a twice-dead walking corpse. Just like the original Johnny Silverhand died on the table, and what you're dealing with the entire time is a record of him.

    The game tricks us into thinking otherwise by keeping us in control of the engrams and not making a clear cut between the character and their engram.

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  5. I think its really poignant that the music that starts playing at 43:23 is the same music that plays when Johnny and V are at his 'grave' at the oil fields. It played when Johnny finally accepted his death, and that he that he was going to give V back her body, and now it plays when hes finally accepting V's 'death', and giving her a place to rest, before he leaves and does the best with his second chance. Very fitting, for me atleast anyway.

    Reply
  6. Welonz, if you manage to properly flag the requirements for the hidden mission, I strongly recommend you look into finding crafting specs for the armadillo mod. The secret ending is hard since all the enemies will be level 50 and they will be hitting very hard. Your dismal amount of armor combined with underleveled weapons with no weapon attachment adds an extra layer of difficulty. Just as a comparison, my V had around 4500ish armor whereas yours only has 600. Mind you, armor can go higher than this, but I struck a balance between utility and aesthetics.

    I'm bringing this to your attention so that the mission doesn't unnecessarily frustrate you. I have no doubt you can persevere in your current state, but I feel this last mission is best enjoyed with a respectable struggle rather then overcoming with brute force via quicksaves, cheesing, or lowering the difficulty. I will not spoil anything, but I will say that my V almost died right off the back when the mission started because he had to draw his weapon.

    If you do heed this advice, there's one more thing you should know about crafting armadillo mods. Crafting armadillo mods is RNG. You will craft white, green, blue, and purple mods, with higher rarity providing more armor. Be sure to craft an adequate amount to cherry pick the best mods.

    Anyway, I look forward to seeing the last ending and your final entry of Cyberpunk 2077… that is until the DLC eventually arrives. 😛

    Reply
  7. I really love how the quest names are also song names, and the ones they chose for each ending are so thematically fitting, but I think the one I like the most is this one, "New Dawn Fades", it reflects Johnny's situation and thoughts perfectly in so many levels. The melancholic, almost depressing tone, it's a post-punk song (as in, Johnny gettin over all the hardcore punk stuff xD), the intro kind of reminds me of "Black Dog" (the last song that Johnny wrote before going to Arasaka) and the lyrics are on point, talking about starting from zero, past mistakes and feeling empty. Anyway, the song definitely deserves a listening, here are some of the verses c:

    A change of speed, a change of style

    A change of scene, with no regrets

    A chance to watch, admire the distance

    Still occupied, though you forget

    Different colours, different shades

    Over each mistakes were made

    I took the blame
    […]
    The strain's too much, can't take much more

    Oh, I've walked on water, run through fire

    Can't seem to feel it anymore

    It was me, waiting for me

    Hoping for something more

    Me, seeing me this time

    Hoping for something else

    Reply
  8. I think they should have been more brave with the narrative structure.

    For me the endings just feel week, all of them crammed together, and you just have to choose which path to take. The Panam ending with CorpoFemV felt the most out of pace. I feel the game shouldn't make it possible to build that much rapport with the Aldecados unless you started as a Nomad, and the good ending should only be possible for players romancing Panam and thus officially becoming a member of the family.

    What could have worked instead is to raise the stakes higher right from the beginning. Make the shard literaliy kill you in 10 ingame days. Instead of this build you fame in the City bullshit, give the player a ticking bomb in their head, and make them rush to find a solution. And die and die again in the process. Hell, even make Johnny take over the body and kill V if certain dialoge choices play out that way. You want to become heavy weight champion of this city? Sure, waste a life on achieving that dream. But then you die. Want to go to bed with Judy and save the dolls in the Clouds? Ok, but it won't end well for you or her when the timer runs out. Arasaka quest line? Takemura won't even trust a Nomad or a Streetkid.

    That also solves a lot of issues with the weapon and enemy scaling that was already problematic back in the witcher 3: In the beginning if you go into a place that you're not supposed to the high lvl enemies oneshot you, and everything feels week in the endgame. If you reset the game every 10 days or so it frees up the player to go wherever they want, and you don't have to guess enemy strength, it's enough populate a location with more enemies to make it harder. It could also make the gangs more dinamic with real hard coded gang sizes and gang wars that you can partake it, or manipulate in the background. Hell, you could even make that Romeo and Juliet questline have a real outcome, instead of some random notes you find.

    And most of all: this deus ex ending with you dying in under half a year because the chip made your body into Johhny, and now we can't make a new chip to overwrite that change is just dumb. I think it's because CDPR is setting up a DLC, but still. Calling major bullshit.

    I'm sad, because I see the love and effort they put into the game. An outstanding game, but failed to deliver on its potential.

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  9. This is the only ending i hadn't played my self.. The only thing you haven't done is the 'secret' one you get by having high friendship with johnny. You have to wait in the section on the roof for a while.

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  10. Man, to see Johnny now looking at this "life" as one way to re-live a better life is just….ooff man like it feels good but depressing at the same time. At the end, if felt as if he was feeling broken, like a broken toy that's been put together again. It's never gonna be the same but yet it lives another day.
    It was waaaay better than the space shuttle ending though, that was the most depressing out of the bunch.

    Reply
  11. Rogue: Queen of The Afterlife

    Alt Cunningham: Never Fade Away

    Johnny Silverhand: The Guy who Saved My Life

    V: Dreamer
    My option is: V, she's never stopped fighting…

    Reply

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