Talkin' Bout a Revolution – Let's Play Cyberpunk 2077 Part 58 [Blind Corpo PC Gameplay]



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Let’s play Cyberpunk 2077 on PC! In part 58 of this gameplay/walkthrough, V visits Judy at her apartment.
► More Cyberpunk 2077 (playlist): http://bit.ly/Welonz_Cyberpunk2077 | If you enjoyed the video, consider leaving a like and/or comment as support!

This video includes the following quests:
00:00 Talkin’ Bout a Revolution
20:50 Sandra Faucet
26:10 Turn Off the Tap
30:34 A Lack of Empathy

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► Cyberpunk 2077

Official website: https://www.cyberpunk.net/
Developer: CD Projekt RED
Publisher: CD Projekt RED
GOG: https://www.gog.com/game/cyberpunk_2077
Steam: https://store.steampowered.com/app/1091500/Cyberpunk_2077/
Epic Games: https://store.epicgames.com/welonz/cyberpunk-2077

► Cyberpunk 2077 Story Synopsis

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis
obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.

#Cyberpunk2077 #CDProjektRED #Cyberpunk

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20 thoughts on “Talkin' Bout a Revolution – Let's Play Cyberpunk 2077 Part 58 [Blind Corpo PC Gameplay]”

  1. The club was pretty much empty because it was 7-8 am, not the best time for clubbing:)
    If you don't mind me asking, is there a particular reason you're using different morality to judge NPC's actions and your own actions? You got super pissed at the Gottfried duo for tuning violent bds made by other people. At the same time, just in this episode, you murdered innocent people – the guards at the parking lot weren't gangsters or criminals, they were just regular folks doing their job and yet you killed them despite having a variety of non lethal options. Most of them probably had families, kids etc. I'm curious how would you judge your own actions, if they were performed by another NPC. Just to be clear, I'm not trying to criticize you, I'm just genuinely curious what is your thought proccess when you're judging characters in the game.

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  2. You wondered why there wasn't a central resource like the Net to look at all the cyberdecks at once.. Rache Bartmoss destroyed the net with his DataKrash virus followed up by infecting the servers with RABIDS (cyberspace hunter killer drones) . The old net is still around but the last team of netwatch netrunners failed miserably to reclaim it after that they sealed the whole thing off although some access points still exist. Nowadays Altiera Cunningham and a community of engrams reside there in a universe of digital constructs. (PS.. don't trust river.. the man does not blink, even when he's bouncing bodies off the bonnet of his car)

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  3. There's more than a touch of gameplay vs. storyline dissonance in the potential threat of the Tyger Claws taking back Clouds after you've liberated it.

    In story, it's a deadly threat, because the Tyger Claws are one of the biggest, nastiest gangs in the city.

    But because of gameplay, you've probably spent a good chunk of your time killing Tyger Claws by the dozens at this point, and it would certainly be no big deal to kill a whole bunch more if they threaten something you care about.

    Since V is basically a one-woman army by this point, it would have been nice to have a dialogue option acknowledging that fact. "Afraid they'll come back? Let them know any Tyger Claw who goes anywhere near Clouds after we're done goes right to the top of V's target list."

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  4. Bartolomeo was a dumbass wannabe gangster. If someone owes you money, you don't fucking KILL them. You abduct them and make them pay in trade, or you abduct someone they love as collateral until the debt's paid. Killing them means you're out whatever they owe you. And if you think, "I'm making an example so others pay up!" all you're really doing is saying, "I'm a crazy moron who shouldn't be trusted! I'm losing my marbles and no-one should be doing business with me in case I arbitrarily decide to make another example!"

    Reply
  5. A hostile area is like a combat area in VTM:B. You can kill people without getting a bounty on your head, and enemies WILL attack you on sight. It doesn't necessarily mean that everyone in a hostile area is an enemy though.

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