Starfield = BIGGER DISASTER Than Cyberpunk 2077



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The Starfield “shills” were WRONG! It just gets WORSE! As our EXCLUSIVE Starfield coverage continues, in this live Starfield review, we resume our journey in Starfield and test out a multitude of things in this Starfield gameplay stream

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42 thoughts on “Starfield = BIGGER DISASTER Than Cyberpunk 2077”

  1. letdown off the generation coverage continues as world class goes where no one else goes. back in time, through the BSG titles to compare, pushing beyond the boundaries that this absolute souless 5/10 space rpg game is.

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  2. It doesn’t surprise me at that this game sucks because it’s a Bethesda RPG. The Fallout Bethesda games suck and show that they can’t make a good and engaging main story with choices that matter.

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  3. Nobody else explores a game quite like World Class, which makes for an always interesting experience. Very few have put as many hours into covering this game before and after release. Despite opinions, respect World Class

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  4. Starfield is and feels outdated. Besides atrocious cringy dialogue and lazy fetch quests, the junky Creation Engine could be a major problem. Bethesda cannot use vehicles, opening doors, climbing ladders on their games. Entering buildings and using the train is just a loading screen. "Romance" is just loading screen and sleeping to a bed next to the companion and then waking up and then doing a generic small talk (like in skyrim). Compare it to the animated love scenes in Baldurs Gate 3 and Witcher 3. When sleeping in Starfield there is a timer that counts time, and no animation is shown like in Red dead redemption 2 when Arthur Morgan was sleeping and waking up. Lets not forget that Starfield had equal or bigger budget than RDR2 and Witcher 3 and is released 5 – 8 years later.

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  5. In Morrowind you can go anywhere in world in a few minutes. You can even "fly" by making or getting a potion. Granted it came out at a time when gamers were well read compared today. You had to read walls of text for the dialogue. There were actually blogs and review magazines where gamers didnt give the developers any slack.

    There wasnt much room for shills to hide because video games didnt get much promo. There were no visual media outlets pushing games. Hell games got more backlash than positive promo from the media. If you wanted a review, you had sit your butt down and read it in an article. So the stakes were high for these starving artists style of devs that did it for the glory.

    Games have become like music. You dont need to be talented to develop anything today.

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  6. DOVAHKIIN, DOVAHKIIN, NAAL OK ZIN LOS VAHRIIN,
    WAH DEIN VOKUL MAHFAERAAK AHST VAAL!
    AHRK FIN NOROK PAAL GRAAN FOD NUST HON ZINDRO ZAAN,
    DOVAHKIIN, FAH HIN KOGAAN MU DRAAL!

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