So… Cyberpunk 2077 patch 1.3 looking good



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A small video with a compilation of bugs and glitches of the Cyberpunk 2077 game, enjoy

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21 thoughts on “So… Cyberpunk 2077 patch 1.3 looking good”

  1. Bugs exist in every game. It is just profitable to make fun of Cyberpunk, so youtubers make videos like these. They are not telling you about million of things that work well in the game, they just focus on the negative. I play on Stadia and I never even seen these bugs. These bugs might have happened to two people and now everyone is recycling them.

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  2. Saints row trailer dropped on August 25 and it’s this year biggest disappointing game and last year up to August 26 2021 is cyberpunk still a disappointing broken game these 2 games are made in heaven now looking for the next disappointing game coming over the rest of the year 🤷‍♂️

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  3. Funny how they cant fix these glitches but they tirelessly work to stamp out exploits that people have funning using. They seem overly concerned with limiting the amount of money you can get, 1) eliminate selling the painting (that they put in the game), 2) remove legendary mantis blades and monowire and other items found in loot boxes, 3) eliminate the drop box glitch screen to make endless money, 4) eliminate disassembling sodas bought to make components and sell the components for 5+ times their cost to make money, 5) eliminate crafting char grenades to get free epic components after crafting them with common and uncommon parts, 5) nerf netrunner builds by making it impossible to get legendary cyberdeck (used to be 14 SC to get Raven and now all legendarys are 40 SC after ver.1.2) and couldn't hack terminals at lvl 10 intelligence (early game) downtown to get legendary quick hacks after ver.1.2, 6) removed being able to put guns acquired from missions into the stash on motorcycles (only on cars now in 1.3), so that eliminates being able to drive around on a bike and do lots of assualt in progress mission and collect guns to sell because you would then have to waste time driving to a drop box to sell them immediately or…suffer not being able to run for cover because of having too many items onboard, 7) lowered -price of consumables – in ver. 1.06 $10 purchase and sale price to eliminating being able to do anything but sell them (no disassembly) in 1.2 but increased prices of sale to $20 sodas and up to $80 for alcohol and now 1.3 if picked up in the world they are not worth picking up as they are $1 to $3 each to sell (cant be disasembled for parts (common parts now worth $4 (way more than the soda is worth) and uncommon $7) , 8) removed $750 items from junk collection and lowered them to $150 so that doing missions where you collected 5 $750 items off enemies (Lt. Mower cyberpsycho) would give you more money than the $1300 you got for downing her from the mission and instead of replacing them with $600 extra Eddies you the gamer lose out. 8) after ver. 1.2 couldn't get the Kold Mirage mission at early levels to get Nix to sell you and/or give you Quick hacks and system reset QH.
    CDPR hates the people that bought their game, there is no other conclusion. With each patch they make it worse and worse to play instead of giving the players what they asked for (more content, new game+, a harder difficulty, fixing the glitches, a more reasonable police interaction other than insta killing YOU at 4 stars, and making it so you can finish missions. Why did Iris Tanner in the Wraith mission (No Fixers) for Dakota get in the car once you saved her prior to 1.23 and since then she wont get in the car, …that is making it worse not better.

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