Secret & Unused Areas In The Black Sapphire Hotel | Cyberpunk 2077



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evening all, this is a detailed look into the black sapphire hotel and some weird areas that aren’t usually seen by the player. This isn’t cut content, per say, but still a glance and something you’re not meant to see.

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19 thoughts on “Secret & Unused Areas In The Black Sapphire Hotel | Cyberpunk 2077”

  1. I wanna know what hell happens if it happens to raining at one of these parties, or just raining when there isn't one! The whole upper floor has no roof! 🤣
    Whilst I agree it looks great during the day, render distance really lets it down in terms of detail of the city but you can also literally see the edge of the map! Something that isn't really apparent at night 😂😂😂
    It would've been nice to have some mini games, like casino, Pool. I guess it was another thing that was cut as in the first trailer, we see pool actually being played with cool neon balls and holographic lining up assistance. Shame little things like that got cut, would've just given players something to do outside of missions, because, there isn't anything to do outside of missions and gigs etc.

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  2. Yeah, you know what I think about a lot of these game companies they don’t care about what the fans want one of the most sought after things new game plus for cyber punk they’re telling us it won’t happen now I don’t think that’s right at all and it’s not just with the creators of cyberpunk the creators of assassin’s creed as well do the exact same stuff look at the hood combat in AC Valhalla they waited till like the last update to add that I really don’t think they care what we want anymore I don’t know about you guys but most games anymore to me big disappointment are used to love video games but I’m getting to the stage were I don’t care for them anymore because places that make the games I’ve just let me down and let everybody else down.

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  3. Do you have the ability to extract these environments/buildings/props? I can easily imagine people using these props in Second Life analogue roleplaying or game design environments. Some buildings I'd love see in dystopian Cities Skylines asset mods. Whatever the case…
    1 – I am fairly certain CDPR will eventually revisit CP77 when they have finished Orion, and repackage an upgraded Night City with some major fixes and game expansions in Unreal Engine. Easy way to make some money along the way a few year from now. If they keep doing that, ten years from now Night City might still be alive in kicking with multiple games and storylines, quests, explorable buildings you can't even begin to dream about now. Let mespeculate – imagine a multiplayer Gang Competition game where you cultivate your gangs, extract resources battle out gang wars, run your rackets, arm your goons, etc. – sort of like a strategy game set in exactly this Night City, but with a proper interface. You could have a Night city with exponentially more interactive buildings, maybe even several additional neighborhoods fleshed out. A wild lands extending several times further, with progressively nastier enemies – loads more weapons, hacks, tchnologies, etc.
    2 – I am fairly certain gamers will mod the f*k out of night city for way more than the next ten years. CDPR is doing it to themselves if they don't tap into that. People love night city, passionately and if CDPR moves on to some new cash cow, they'll see the fan base do things to Night City we can scarcely imagine right now. Multiplayer, GM run adventures, point and click enemies, scripted events, completely seperated storylines. Look at the porn people make of CP77 content – hook that up to the appropriate real life sex toys interactively, and people could be fornicating over the internet, their avatars modded with futa parts, all oscilating and pumping away. But just the roleplaying potential is limitless. Once people clean up the models, you can expect some kind of centralized, fan-run committee where you download an upgrade pack that adds several completely filled on levels for this or that megabuilding. Imagine H10 wil levels 1-15 fully explorable, the garages, underground engineering levels, a few dozen rentable appartments, plug*play modular insertable NPC's you just drag and drop into the game from an editor. I used to play around with that in Crysis Editor 15 years ago. You just grab an armed guy, drop weapons and behavors in him, adjust some parameters, debug and you are ready to use this for a plethora of games.

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  4. This is Really interesting! I wish you would combine all of your CP77 exploration videos into 1 complete playlist, starting with the oldest. This way i can disable my adblocker (for your sake) and just run through all of your videos in one go. I need playlists like this while i'm painting miniatures. And these vids are really cool. They answer alot of my questions i have in the game.

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