Quest Director plays Cyberpunk 2077 #83!



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

After an abundance of Cyberpunk 2077 news we have gathered to discuss and have fun.

Cyberpunk 2077 is an open-world RPG that I have co-created. As I love talking about design, storytelling, and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in the AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

My socials:
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TWITTER ►► https://twitter.com/PaweSasko
INSTAGRAM ►► https://www.instagram.com/pawelsasko
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Timestamps for your viewing experience:

0:00​​​ – Music starts
04:48 – The stream starts
13:37 – Patch 2.0 release
15:44 – Showing the game on RED Stream
20:55 – My own quest in Phantom Library
23:48 – OST of Phantom Library
24:50 – Reseting the character on 2.0
25:35 – Finisher prompt with no UI
26:22 – The best way to play Phantom Library
30:10 – Romances
30:30 – Cross-progression
31:53 – Simultaneous development
35:50 – Skip to Phantom Liberty
37:53 – Developing Orion
38:35 – Tutorials of 2.0
39:36 – CrayG’s meme with Idris: https://youtu.be/rjP4w5ufTxE?si=ziZKyxIzGSUGZaz2
42:14 – Designing Cyberpunk 2077 for FPP
45:33 – Playing Deus Ex
46:15 – Romances in Phantom Liberty, again
50:55 – Specific thing I like the most in my work
52:30 – Plugging myself into the game
56:10 – New Ways to Play: https://youtu.be/zBrkG3aeWCc?si=Y9V6m3mig8MQDOpS
1:00:23 – Change with Mr. Hands
1:02:30 – Having fun in the casino
1:04:35 – My favorite new skill
1:05:55 – New police system
1:09:00 – DLSS 3.5 https://youtu.be/oMCC9TgsCDY?si=zPRvgLgcddBDWISz
1:11:40 – Why it takes so long
1:15:50 – DLSS 3.5 Ray Reconstruction https://youtu.be/sGKCrcNsVzo?si=Scw99IbH-aZ5c-hf
1:17:12 – RED Stream https://youtu.be/eUTDCxt74iY?si=dt5qdlRIX7zCsFOG
1:17:30 – Kacper Niepokólczycki, Lead Environment Artist
1:19:00 – Gabe Amatangelo, Game Director
1:22:19 – Phantom Liberty integration into the base game
1:26:20 – Vehicle combat in different cars
1:31:45 – Vehicle combat and police system
1:38:00 – Male V
1:41:20 – 2.0 is what Cyberpunk 2077 needed
1:43:40 – Auto aim from car combat
1:47:08 – Good level of parity between platforms
1:49:44 – Not opening champagne yet
1:52:22 – AMD announcing FSR 3
1:55:55 – FSR 2 and FSR 2.1
2:01:35 – Level 60 new level cap
2:02:40 – Mods on 2.0
2:03:20 – Clean reinstall for 2.0 and new drivers
2:06:47 – Gabe’s interview with IGN: https://youtu.be/PzCNRHHx8Lg?si=zhIFgkYddbDXN85J
2:14:00 – Introducing 2.0 into the base game
2:16:50 – Endless activities in 2.0
2:17:19 – Gabe’s interview with Xbox: https://youtu.be/tUrs8ej8PaY?si=eNB1jaE2N57q5RF7
2:18:00 – My gratitude to the players
2:22:13 – Player as an agent in the world among other agents
2:26:15 – Victor’s cyberware
2:26:45 – Car combat difficulty
2:30:00 – Consumables
2:31:40 – Installing cybeware animations
2:35:55 – Closing thoughts
2:37:30 – Stream ending

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Thank you for watching!
#Cyberpunk2077

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18 thoughts on “Quest Director plays Cyberpunk 2077 #83!”

  1. I really wish players who keep requesting third-person could stop to think about the philosophical implications of first-person that CDPR implemented (spoilers ahead):

    I had chills playing as Johnny at the end and seeing my V talk for the first time while I was the audience to her dialogue. It was one of the most profound moments I've experienced in a game. This character who had been me in the most intimate sense was now outside of me. Then the ending cinematic came, and I saw her without any control over her. She had phenomenologically left me just as she had narratively departed Johnny. She was an object of the story now rather than a subject because our time together in the story had wrapped up.

    Even an optional third-person perspective you would toggle would have undermined a lot of that significance. It would have rendered it far more banal. First-person perspective is more than just a gameplay foundation or simple camera position in this game: it's the synthesis of the player and your created character that imitates the synthesis of V and Johnny. It's the internalization in the player of the V character's most intimate and personal struggle against death itself.

    The ending cutscene being rendered in third person isn't an accident. It makes the player experience the sensation of being separated from V every bit as V is separated from Johnny. It concludes the synthesis of gameplay and story, virtual and actual, character and person that the player has been experiencing over their playthrough. It brings the player and their V closer by ironically taking them away from each other because it forces the player to renact the very separation V is experiencing from Johnny.

    First-person perspective is a cornerstone of the artistic merit of the game.

    Reply
  2. Jokes apart, about Phantom Puberty, you guys are really good at creating characters and relationships
    Do check out Tim Roger's review of Tokimeki Memorial and Cyberpunk, if you haven't already, there is lot of potential in CDPR for a non-action RPG

    Reply
  3. Amazing stream Pawel as always
    Can't wait for the dlc and 2.0 !
    Do you plan to play starfield ? or i imagine with the upcoming release you don't really have time right now to play any new games
    ?

    Reply
  4. I wish fast travels involved AV taxis picking V up and so you get to see the city from above like in the corpo intro. I was really hoping for that feature (or a metro system) in PL but I guess not.

    Reply
  5. Love your streams, I hope to catch them live next time, I always see them on youtube. Great content as usual and can't wait to start a new game from the beginning. I have to say I was really surprised by the amount of changes, didn't expect it to go so far.

    Reply

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