Quest Director plays Cyberpunk 2077 #74!



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

After a short chat after game development, we went back to playing Cyberpunk 2077 and attempted to win more car races with Claire. It almost worked out.

Cyberpunk 2077 is an open-world RPG that I have co-created. As I love talking about design, storytelling, and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in the AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

My socials:
———————————————————————————–
TWITCH ►► https://www.twitch.tv/pawesasko
TWITTER ►► https://twitter.com/PaweSasko
INSTAGRAM ►► https://www.instagram.com/pawelsasko
———————————————————————————–

Timestamps for your viewing experience:

0:00​​​ – Music starts
04:51 – The stream starts
06:22 – Lenght of my Cyberpunk 2077 session
10:05 – Reviewing the game as director
16:05 – Designing scenes for the narrative
20:12 – Social Friday in CDPR
22:09 – W2 promotional event
26:04 – Capture the Castle quest from W3
31:14 – Cyberpunk 2077 in numbers
34:13 – Localization tech behind Cyberpunk 2077
35:55 – Reality Pump team behind Two Worlds II
39:50 – Lore of Soullike games
40:47 – My goals for the next 5 years
47:50 – Tester in CDPR
49:20 – PC Gamer’s podcast: https://open.spotify.com/episode/383dZL1puKFtDV9sb6AYia?si=nfpv8kxfS3yLwa1Nk8gECQ
51:20 – Meeting Hideo Kojima
52:40 – The coolest character from our games
55:11 – Branching quests
1:05:03 – English as a job requirement
1:06:40 – Elements of the open world in The Last of Us 2
1:13:22 – English and Polish language courses
1:14:16 – Summer Internships
1:19:10 – My biggest mentors on Quest Design
1:26:00 – Endings for different roleplaying paths
1:27:57 – Hiring Senior Designer
1:32:40 – Cyberpunk 2077 comic books
1:33:53 – Environment Concept Art team
1:39:40 – Hiring Quest Designer
1:42:00 – Reasons I play games
1:46:00 – Games I’m excited about this year
2:01:50 – Morally grey stories
2:04:27 – Pathtracing in Cyberpunk 2077
2:09:57 – Working with Gabe
2:14:10 – Radio and TV content
2:15:40 – It’s about you: https://youtu.be/t_1qlLW9GMY
2:27:02 – Back to playing the game
2:31:50 – Message from Claire
2:33:00 – The Witcher and Cyberpunk 2077 easter eggs in other games
2:35:00 – Texting with Kerry
2:36:45 – Implementation of fixers in Cyberpunk 2077
2:40:40 – Calling Claire
2:41:45 – Quest Leads on Polaris
2:46:12 – Relationship with Johnny in side content
2:47:30 – Santo Domingo race setup
2:52:50 – Building on existing IP
2:56:30 – Santo Domingo race starts
3:01:47 – Losing Santo Domingo race
3:03:25 – Talking to Claire about Dean
3:12:07 – Introductions of Fixers for Gigs
3:16:00 – Planning out romance partners
3:20:40 – Work of Actors and Cinematic Designers
3:33:27 – Closing thoughts
3:35:24 – Stream ending

———————————————————————————–
Thank you for watching!
#Cyberpunk2077

source

16 thoughts on “Quest Director plays Cyberpunk 2077 #74!”

  1. Hello, Pawel 🙂 Always great whenever you upload a new Cyberpunk 2077 stream! It's still my favorite game since release even though I also love many of the other games that released since then. Cyberpunk 2077 just hits me differently.

    I just would like to request some stuff for the sequel and I'm taking a shot here that maybe you can pitch them in to the developing team. Maybe something on the Steam version can be added where our Steam status would reflect what we're doing in the game. Like, what mission we're doing, or if we're just exploring, maybe the status message can say "Exploring Watson area" something along those lines. I really like that feature in Hogwarts Legacy. Because even though it also doesn't have any online features and you're not streaming the game, you're kinda letting your friends know what you're currently doing in the game. Also, it would be nice if the sequel can have something like the "ghosts" in Elden Ring, where you can see other players' "ghosts" from time to time. Although they're from a much earlier session. I guess for Cyberpunk they can appear just like other NPCs in the game, but we know they're other players because they move differently from the normal NPCs. I think if there's no multiplayer, this will quench some of the multiplayer thirst that the player base have because they'd feel like they're still connected to other players even though it's a single-player game.

    Reply
  2. Hi Pawel! Thank you for putting your streams on youtube! I usually can't make it to watch your livestreams so I really appreciate it 🙂 I love watching these streams and getting some behind the scenes insights, or your thoughts as a Quest Director in general.

    Reply
  3. Vehicle customization, 3rd person, gambling/open world activites other than combat, interacrtion with world vendors, new game plus. IF you guys iunclude 2 of these atleast with the dlc you should be good and get the no man sky treatment as deserved, but if not, expect backlash cuz thats all the community asked for. I believe you can get it done!!

    Reply
  4. Thank you for the stream and for the talk about the game and gamedev overall, it's always interesting to listen to those talks!
    Maybe soon we'll need special "Just Talking stream" days 😀

    Have a great week!

    Reply

Leave a Comment