Quest Director plays Cyberpunk 2077! #25 part II



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

The second part of our Cyberpunk 2077 Halloween stream – after a technical break when the stream dropped I moved on to experience The Sinnerman quest and talk about game development.

Cyberpunk 2077 is an open world RPG that I have co-created. As I love talking about design, storytelling, and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in the AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

My socials:
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TWITCH ►► https://www.twitch.tv/pawesasko
TWITTER ►► https://twitter.com/PaweSasko
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Timestamps for your viewing experience:

0:00​​​ – Back after a technical issue
05:37​​ – Music for Venus in Furs
06:10​​ – Handcrafting open world activities
09:15​​ – Learning process for the narrative designers
13:40​​ – Quality of quest design
14:10​​ – Job interviews
15:40​​ – My perspective on mods
16:15 – Narrative Designer job description
18:20 – Base for character creation
21:10 – Protests around DB studio
22:30 – Talking with Vasquez by DB studio
23:20 – Design intentions behind The Sinnerman
24:40 – Ways of connecting events in the open world
28:40 – Easter Eggs in Cyberpunk 2077
32:00 – Talking with Joshua in the backroom
32:30 – Designing appearance of Joshua Stephenson
35:00 – Olive garden scene
37:09 – Providing the player with an easy way out
38:15 – In-frame montage and close up
39:50 – Preparing the player for the choice
42:55 – Recreating the Gorge in BD studio
44:00 – Music and slow pacing of the scene
45:00 – Hammering Joshua to the cross
46:05 – Delibaretely picked moments from the Bible
47:20 – Meaning of The Sinnerman
48:00 – Staging of the crucifixion scene
49:30 – Death of Joshua Stephenson
50:50 – Music in the death scene
52:30 – Reaction of the DB studio crew
55:00 – Opening of The Sinnerman
1:03:00 – Hunting Delamain in The North Oak
1:05:50 – Building personality of an AI character
1:11:08 – Only Pain
1:13:30 – Talking to Nigel
1:17:45 – Ambiguity in the Peralez storyline
1:30:30 – Playing Pen&Paper Cyberpunk 2020
1:43:30 – My favorite easter egg
1:44:30 – 2nd season of The Witcher Netflix series
1:48:40 – Inspirations for Cyberpunk 2077
1:53:40 – Post-stream questions
1:58:05 – Stream ending

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Thank you for watching!
#Cyberpunk2077

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19 thoughts on “Quest Director plays Cyberpunk 2077! #25 part II”

  1. Oh there's a second part 🙂 I'll go ahead and leave a comment here as well for YouTube to notice the video. Thank you again for streaming! See you and the chat next week!

    Reply
  2. Pawel I have a question- when a man wants to be a game writer for example in CDPR how many works should he made until interview? Lets just say for example a man that write like 20 short stories and one A5 600 pages novel. Is it enough or better what is enough? And also if you fail the interview its good idea to try it another time? Or is it like- one fail is enough dont even bother next we got you on black list? Sorry for my english I am pretty bad at it. Also what if that man didnt know he would apply for a job in foreign country and so all of his life work is in language that understand almost no one?(ehmm slovak language). Is it require to present your job in english or polish only?

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  3. Pawel, thanks for the streams. A lot of small and interesting things are added to the game, such as secondary lines, items and music on the radio station. Why don't CDPR issue mini patch notes so people can know what has changed. You changed the AI ​​but it wasn't in the patch notes.

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  4. I dont entirely agree about the peralez storyline because I like Deus Ex and I just have that strange syndrome to kill puppet mans/iluminatis (or A.I) in this type of quests and storylines. However I agree it is good explained I would still like to see some result of where it all goes after my decision. And I still would like to learn more about those Bad guys(or A.I i dont know) so yeah.

    Reply
  5. The quality of storytelling in your games is just amazing. I can’t put my finger on how you do it. You just nail it every time. And your characters. Jeezuz.

    Please keep doing what you’re doing. We’re rooting for you. I see a lot of positive change.

    Reply
  6. 7:00 (on open-world activities)
    I appreciate the handcrafted side activities. Just wish it didn't come at the expense of the sandbox-type features you might expect in a game of this format.These are things which make a game feel more feature-rich, and provide non-repetative ways to interact with the world.
    Like, you could argue V's story is a frenzied race to the finish, so there's no time to get a haircut or spar with the training bot or visit a shooting range or even sit in a chair. But at that point you have to realize the formula will feel incomplete, and question why make it an open-world game in the first place?

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  7. Give me pc like settings on console I wanna unlock the resolution and set my population density. Also it's future proofing the game for future backwards compatibility.

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  8. Fun stream, as always, thank you. The insights into what you can share are useful. I've just started a new playthrough to celebrate a PC upgrade and the amount of work, care, and quality to so many of the side quests just keeps standing out to me. Definitely looking forward to more of them.

    Reply
  9. 11:07 you're way too humble Pawel. That whole mission involving Maelstrom and Militech and its complexity added with impact it has in future quests in game is enough to prove your talent. You as a Quest Director makes me really happy and hopeful for Cyberpunk's and Witcher's future.

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