Phantom Liberty Is Undoing One Key Thing That Cyberpunk 2077 Got Right



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Phantom Liberty is undoing one key thing that Cyberpunk 2077 got right. The upcoming expansion will rebalance how cyberware works bringing it closer in line to the original TTRPG’s approach to modification and “Cyberpsychosis.”

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29 thoughts on “Phantom Liberty Is Undoing One Key Thing That Cyberpunk 2077 Got Right”

  1. Sorry, but no, just no. Cyberpsychosis, in-game, is a physical and mental response to excessive modification of the body with tech, that is aggravated and/or triggered by stress and other psychological factors. It is not a propaganda term for general social or psychological problems. Cyberpsychosis is sometimes even denied by the media in the game. It was a mechanic in the PnP and is returning as such. To make this a comment on real body modification or prostetics is a bit contrived and very overinterpreted in my eyes.

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  2. I don't see why cyberpsychosis can't be both a real condition and a fake condition similar to female hysteria designed to ignore societal issues. It adds a new gameplay mechanic which makes engaging with cyberware more interesting (it's not just a balance mechanic, it's a risk/reward mechanic), and in my opinion does not undo any commentary.

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  3. good video until the end, they just had to force their bullshit leftist opinion in at the end. These guys just look like their opinions, you know what I mean?

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  4. Did these guys really call the depiction of cybernetic enhancements “dated”?

    Sorry but you can’t compare friggin laser eyes in a video game to real life prosthetics. What the hell is wrong with the games media?

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  5. I don't think anyone is thinking disabled people shouldn't have prosthetics. But most people thinks, and rightly so, that people shouldn't rip their legs off and replace with machine legs. The latter is what's happening in cyberpunk, not the former.

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  6. This is just an incorrect reading of what it is. Cyberpsychosis is a real, tangible mental condition, and has always been in 2077. The key here is that there's basically no such thing as a cyberpsycho who didn't have external contributing factors. It's exacerbated and brought on by trauma, stress, or other mental conditions, but is used as a blanket term culturally to not examine the actual primary instigator of the condition: that their society is a fundamentally broken and amoral one that creates these people as a byproduct.

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  7. Cyberpunk RED specifically states that any cyberware meant to replace a limb lost through other means DOES NOT have a humanity loss, hospitals specifically have limbs that function as normal limbs or parts without slots for weapon upgrades. You only take a loss if you replace one of those arms with one for weaponry, because cyberpsychosis is based on transforming yourself into a weapon and chasing that high of becoming better and better through tech while viewing those around you as lesser. Even better, the best way to avoid cyberpsychosis? Is regular therapy. Edgerunner's biggest mistake was relying on shots of medicine instead of using the TTRPG's system which actually could reset your humanity back to its original level with enough of it, though it would make sense that if there's medicine that could help, people would buy into the 'therapy's for crazy people' and ignore it as long as possible, especially with how many characters denied having cyberpsychosis.

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  8. Cyberpsychosis is not some sort of ableist propaganda. It’s about someone pushing beyond human norms into excessive technological enhancements. In the pen and paper games, cyberware that simple acted like your normal body didn’t reduce humanity. It was when you got cyberware that pushed you beyond human. Someone missing a hand that gets a hand that does normal hand stuff is fine. If you get a hand that can crush a car door like it’s butter, then you start losing humanity

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  9. I think Shadowrun eventually addressed the issue of people getting prosthetic limbs being less "human" than others due to humanity stat loss. You only lose humanity if you install cyber limbs that surpass regular human abilities. Replacements that function identically to organic limbs don't cost anything.

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  10. Cyberware that literally carves out parts of your body and replaces them with tech directly linked to your brain and nerves really isn't a good analogy for real life prosthetics.. Besides Cyberosychosis being a propaganda buzzword to marginalize augmented people really doesn't make all that much sense when they're the overwhelming majority of people. Why would they blame the tech almost everyone is using for people's "personal mental health problems"… and not the other way around. I also don't think they're commenting on the material conditions of these people since the cyberosychos aren't all explicitly poor or proletariat (iirc one of them was some rich chick. the one with the sister's marriage at some pier)
    And even then. Since too much chrome just lowers your hp, and doesn't actually make you a cyberosycho, it really doesn't have an impact on the way the condition is portrayed in game.

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