Perfect Cyberpunk 2077 Steam Deck



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Which are you playing first? Best games and settings for Steam Deck

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Cyberpunk:
Valve’s newest hardware venture, the Steam Deck, has proven to be a highly capable handheld gaming device. Many of the latest AAA titles, including the intensive Cyberpunk 2077, run admirably on the mobile console at playable frame rates. As Valve continues to develop its new hardware, developer CD Projekt Red has taken extra steps in supporting the device by adding optimized graphics settings in its update for Cyberpunk 2077.

Cyberpunk 2077 has come a long way since its shaky launch in 2020, receiving multiple patches throughout the past year. The game’s most recent patches, updates 1.5 and 1.52, have been among the most content-heavy patches to arrive, adding new weapons, rebalancing skill trees, and implementing a next-generation graphical update for PS5 and Xbox Series X. CD Projekt Red maintains its commitment to fixing the numerous technical issues surrounding the title and promises that an expansion for Cyberpunk is still on the way.

Owners of Valve’s Steam Deck have noticed that CD Projekt Red has added a Steam Deck optimized graphical setting to Cyberpunk among the usual High, Medium, and Low presets. The Steam Deck graphical preset features a mix of High and Ultra settings with no implementation of Ray Tracing. Graphics options cranked to Ultra include Volumetric Fog and Clouds along with Max Dynamic Decals and Screen Space Reflections. Notably, details about a Steam Deck preset were surprisingly absent from Cyberpunk 2077’s 1.52 patch notes.

Other Games:
Red Dead Redemption 2
The Witcher 3: Wild Hunt

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24 thoughts on “Perfect Cyberpunk 2077 Steam Deck”

  1. I’m sorry but how is this showing how to “find good settings”? Seem to me you only alternated between 2 graphics presets, “medium” and “low” on the decks native (16:9) resolution without even touching any individual graphics settings or lowering the resolution to have the built-in FSR even enable…? The concepts is good but execution way too shallow if I may offer some critique.
    Thanks for the video! 👍🏼

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  2. I like the idea of this because it makes it a lot more user friendly because I really just want to pick up and play games. I don’t mind some tweaking or work but I’m not super savvy and I don’t want to spend an entire weekend trying to fiddle around and get it working.

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  3. Bruh that redemption arc comment in the beginning is a bit of a stretch… Cyberpunk 2077 is still nowhere near where it needs to be for it to be considered redeemed

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  4. When Cyberpunk 2077 released it was close to finished on PC??? Excuse me, what?! I've played Cyberpunk 2077 on launch using Windows 10 and Archlinux with Proton (because they actually made it working in the first hours after launch) and this game was a mess. It crashed pretty much each hour at times. They had very early hotfixes to apply on PC and after that it run better at times on Linux with non-native support than on Windows.

    Yes, the PS4 launch and XBox One was a shitshow. But that doesn't make the launch on PC better overall.

    I would agree that they fixed most critical issues on PC relative quickly. But especially at launch I played the game on PC despite many bugs because I enjoyed the story by much, not because the game was stable.

    I really like certain parts of the game a lot but saying the game was close to finished on launch… I mean, look at any meme compilation. They certainly did not compose recordings of the console version since the game was pulled from stores. ^^'

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  5. It's actually better to use a games native implementation of FSR instead of the system level. System level sharpens the whole image while the in game option will not scale the UI making it far easier to read at lower resolutions.

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  6. Adding my 2¢ to say, Final Fantasy XV is also an incredible showpiece for this system, even so many years later. It also makes for a good laugh considering the Switch ended up with "Final Fantasy XV: Pocket Edition HD" which is just the mobile phone game in HD, and that's just if FFXV looked like the Theatrhythm game from the 3DS and played like a top down beat-em-up with no flair or finesse.

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