Pawel Sasko Lead Quest Designer Cyberpunk 2077 breaks down the Heist Quest



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Pawel Sasko Lead Quest designer Cyberpunk 2077 breaks down The Quest in this video. The video summarizes the 3,5 twitch stream of Pawel Sasko regarding the intro of the heist sequence towards the ending.
It contains building Jacky as a character and how tension was build in the scenes between Yorinobu and Arasaka.
It also describes what the ending of the prologue of Cyberpunk 2077 meant for V and Jacky.

You can follow the stream on the following link:
https://www.twitch.tv/videos/1024948623
Twitch: PaweSasko (Pawel Sasko – lead quest designer CD projekt RED)

on Youtube:
https://www.youtube.com/watch?v=MM7TcC5Afb8
Youtube Channel Pawel Sasko:
https://www.youtube.com/channel/UCbJU1PwWFI0p38iyrwHw2Qw

Subscribe To My Channel: Shiffo
https://www.youtube.com/channel/UC7WK78X7EFReXub7XFqubUQ?sub_confirmation=1

Music:
The Streets Are Long-Ass Gutters – Cyberpunk 2077 Soundtrack
Code Red Initiated – Cyberpunk 2077 Soundtrack

source

1 thought on “Pawel Sasko Lead Quest Designer Cyberpunk 2077 breaks down the Heist Quest”

  1. Sounds like we should have gotten the prologue version of the game rather than a bait and switch.

    TBH, this game would have been better as a linear game and it didn't need the open world. The open world is literally a facade that presents very little, if any, meaningful choice for the player.

    IF the game was going to be like the prologue, then the open world makes sense as it would seem to leverage the need to support this dynamic, cyberpunk-em-up Night City that people wanted.

    Reply

Leave a Comment