Path Tracing Makes Cyberpunk Look AMAZING #shorts #gaming #cyberpunk #videogames #pathtracing



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Path Tracing is the latest graphics tech to come to gaming, and it makes Cyberpunk 2077 look AMAZING! I’m using an Nvidia RTX 4090 here. It’s Ray Tracing Overdrive.

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48 thoughts on “Path Tracing Makes Cyberpunk Look AMAZING #shorts #gaming #cyberpunk #videogames #pathtracing”

  1. The question is…..

    It is detailed? interactable?

    like when i walk thru smoke will i generate some wind and push some smoke forward a little bit?

    how about that light? when i put a mirror in there will it also bounce?

    Devs should animate it in slow mo so that its more detailed when played in real time

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  2. I think we people all should understand that to turn ourselves into an interstellar civilisation we just needed to find a powerful enough power source. Apparently the thermonuclear energy will be enough, not even touching anti-matter and etc. Or we could have just simultaneously built a Caplan Drive, Dyson swarm and establish a colony on some of the planets with the curved (very curved) orbit to send a 1-2 generations generation ship so that they could arrive in less than five centuries, whilst we could change trajectory of the sun orbiting the centre of the galaxy with the Caplan Drive to move at the speed of approximately 1 light year/millennia, therefore reaching the bearable for the mentioned above action distance for the nearest star system in less than 5000 years, then it would snowball (or how is this called) and making the mankind an interstellar species in less than a million years. We could have spent this spare time for terraforming Mars and Venus. Yet instead our society collectively unconsciously decided to develop technologies that would make a buggy game where we are in the fictional future made possible by the currently happening changes in society to look as real as if it is real. We took a wrong path, didn’t we?

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  3. Dude at some point graphics shouldn’t be messed with anymore. The whole idea of playing games is to escape the fatigue and stress of real life by playing something fun. If we reach the point to where the end goal is to emulate real life and not be what it should be then improvements shouldn’t evolve any further. I recently started playing on ps5 and man while I love that the graphics are so crisp and clear it really shouldn’t be peak condition. There has to be a limit man

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  4. How much has Nvidia paid you to promote their products, huh? It's a joke. Yes, it's path tracing but with a single bounce. Also, if you look at some scenes where characters are talking, you'll see that the light passes through the nostrils, when they should be occluded. ,and you will observe an endless number of graphic errors that the real path tracing would not have (vray, arnold, cycles, corona…etc). Are they going to make avatar 3 with this technology? I think not

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  5. Just learned that the path tracing is the ACTUAL raytracing. Just enabling raytracing is apparently just soome parts of lighting simulated, like some reflections and such. Path tracing is the complete package, at least im cp2077

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  6. Strangely enough i see a lot of people say they cant get good frame rates on lower end 30 or 40 series GPUs in cyberpunk but im able to get consistent 55-65 fps with everything maxed + normal RT. And 30-45fps with path tracing on my 3060 Ti

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  7. Those who do not use software like 3Ds Max or Maya should know that with Ray Tracing the developer decides how many times the light should bounce between objects, 2 or 3 bounces are enough for a standard realistic scene. Path tracing should be a way to optimize these light bounces, taking up fewer resources, allowing more bounces to be used. There is no mystery in that.
    Some objects still look like they don't make contact with the ground or other surfaces, the developers still make small composition mistakes, but in part it is due to some limitations of the software and rendering engine itself.

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