Patch 1.61 Fixes and Undocumented Changes – Cyberpunk 2077



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Testing and discussing gameplay fixes, additions and changes both documented and undocumented. Many of the fixes have some large build implications for players that min max their builds. It seems like finally the majority of stats seem to be working now.

1.61 Patch Notes: https://www.cyberpunk.net/en/news/46420/patch-1-61-list-of-changes

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24 thoughts on “Patch 1.61 Fixes and Undocumented Changes – Cyberpunk 2077”

  1. In regards to the bonus perk shard in the badlands, I just received all 10 with my new character. You need to grab all perk shards ASAP after you complete the heist and before you talk to takemura. Other players have been experiencing issues with a few shard locations, probably tied to progression in the story. Hope that clears it up!

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  2. I just bought the game on Black Friday and its broken dont buy it
    its a broken pos more money down the drain
    im just trynna have fun and I cant smh should've bought cuphead instead

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  3. Playing blind on 1.61 for the first time, having only got a PS5 recently, I have only encountered a tiny amount of bugs.

    One of the most annoying is probably that iconic weapons (like Overwatch) sometimes get (!) flagged in your inventory as quest items and can't be stashed to display on the wall. Also, when you upgrade iconic items it is meant to consume the previous tier (so you use the blue to make a purple), but most of the time if I craft the next tier, the old one remains in my inventory just stuck there, can't be dismantled or stashed or anything.

    I've found the best way around it is to "upgrade" it one level first, before crafting the next tier, somehow this stops it happening. (Just keep saving and reloading and trying the craft until finally it stops showing up)

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  4. An interesting point about netrunning. System Reset is extremely inconsistent at proccing memory back on kill (from e.g. Memory Boost cyberware). So, Suicide was really the best option on Rippler setups; two basically guaranteed kills and it actually restores RAM 100% of the time. But you couldn't actually spam just Suicide because of cooldown. So you alternated Suicide and System Reset, but that often meant your RAM would go down especially against unbreached enemies, etc, which meant you might actually depend on passive regen or non-quickhack kills.

    With 100% cooldown this is no longer an issue. Epic Suicide costs 11, Rippler reduces the cost to 8. Memory Boost restores 3 RAM per kill, and another 1 RAM from Forget-Me-Not. So a Suicide that kills 2 will restore all the ram that was spent. On top of that, legendary system reset passive means your next quickhack will be reduced by 2, so you even have some leeway. In the past some people would tell me that 16 int netrunners had trouble in Don't Fear the Reaper because the enemies are unbreachable, and RAM costs became an issue, it's possible this is no longer an issue.

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  5. Random one: for some reason axes were considered blunt weapons on 1.6 now they are blades. Not sure what they were before, they were blunt as far back as I remember ( which I always found kinda dumb )

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  6. Hey man, I just did the NCPD organized crime you mentioned in the video about the missing perk shard and I guess your game glitched because I still got it (tester on 2 different characters)
    I remembered about it because I just did it 5min ago ๐Ÿ˜…๐Ÿ˜‚

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  7. I started a second playthrough and it has been different already, but not sure there's enough in the game to keep me going. we need a new game plus mode or we need new content, and since it's been 2 years since launch we should have had both already

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  8. Why removing some of the fun parts of the game!? I like running around shipping expensive and shotgunning my self from death !?!? Like come on bruh itโ€™s a single player game itโ€™s meant to be fun and wanky some times !!

    Not like itโ€™s multiplayer

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  9. Is it worth re-dling and re modding again? Or should I wait for next big update. I copied my game and made a modded play through with 1.6. Game is DRM free no need for steam. Just wondering if these changes are worth it. Itโ€™s a pain optimising 50+mods.

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  10. Headhunter knife is garbage lol i have a legendary red punkknife i found on a body and its comes back to your hand in 2 seconds flat with a slightly lower dps but the time is what makes it better

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  11. Is the bug where Sandevistan eventually breaks or can no longer be triggered after a while fixed now? I was running into the problem where if you performed a certain move whilst Sandevistan was active you would no longer be able to trigger Sandevistan after the current Sandevistan period had run down…I really hope that it's fixed – that is an incredibly annoying bug as you can sometimes make it happen without intending to and then have to reload your game to get it to work again.

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