NETWATCH AGENT ENCOUNTER – Cyberpunk 2077 Gameplay Film



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Using the IGCS Free Camera mod I re-edited the encounter with the Netwatch Agent Bryce Mosly where we confront him after defeating the Animals at the Gran Imperial Mall in Pacifica, at the end of the quest I Walk the Line. The idea was to create a Gameplay Film, although I had to fight with the fact that the game is in first person and V has no animations or face 😀 Next time I’ll have to try with a 3rd person mod added to the Free Camera mod 😀

Feel free to use it in your Cyberpunk 2077 fan creations, as long as you follow CD Projekt Red’s rules for content creation and you credit me and the mod!

You can download the IGCS Free Camera mod here: https://github.com/FransBouma/InjectableGenericCameraSystem

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About Cyberpunk 2077:
Cyberpunk 2077 is a continuation of the pen and paper game Cyberpunk, created by Mike Pondsmith. In the most dangerous megacity of the future, Night City, the real you is not enough. Become V, a cyber-enhanced mercenary outlaw going after a one-of-a-kind implant — the key to immortality. Customize your cyberware and skillset, and explore a vast city of the future obsessed with power, glamour, and body modification. The choices you make will determine the story and shape the world around you.

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Music production courtesy of CD Projekt RED, used with permission. Songs belonging to the soundtrack of Cyberpunk 2077 by Marcin Przybyłowicz. P.T. Adamczyk, and Paul-Leonard Morgan.

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10 thoughts on “NETWATCH AGENT ENCOUNTER – Cyberpunk 2077 Gameplay Film”

  1. Just from what I have seen this could be done more as movie than a game. Or maybe an interactive movie were you can choose how the plot moves along. And yes that's pretty much how RPG games work, but this games has more of that movie feel.

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  2. "Got a feeling we'll be seeing each other." Maybe he's just talking about the tracker he uploaded, but maybe it's foreshadowing of a DLC involving NetWatch. There was a lot of setup for The VDB and NetWatch, and the Pacifica zone is pretty empty.

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  3. I never even saw this conversation because I went into the room like I was clearing it and had my gun raised. He turned and drew right away and so I shot him in the face.

    It's a damn shame neither the VDB or NetWatch routes (like so many other things) seem to impact the game after this moment, though, so it doesn't matter.

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